Kreative Korner > Maps & Mapping
KF-Nocturne Map Almost Finished...
poompoom500:
:pft: To ionut_09,
--- Quote ---mah u take that screenshots?
--- End quote ---
Yes sir. I had to take a few as I was testing it. Let me know of any problems you encounter with the map. I have some added UT2004 mutators that I installed that seem to carry over the map.
Snipe34:
wouldn't show in KF playable maps
in the editor it crashed on load:
I don't recognize that problem, never seen it before, sry...
could be that "teamProgressVolume"?
Bad expr token 5a
History: SerializeExpr <- (5A) <- SerializeExpr <- (65) <- SerializeExpr <- (61) <- SerializeExpr <- (72) <- SerializeExpr <- (67) <- SerializeExpr <- (65) <- SerializeExpr <- (73) <- SerializeExpr <- (73) <- SerializeExpr <- (63) <- SerializeExpr <- (69) <- SerializeExpr <- (67) <- SerializeExpr <- (6F) <- SerializeExpr <- (74) <- SerializeExpr <- (65) <- SerializeExpr <- (72) <- SerializeExpr <- (61) <- SerializeExpr <- (72) <- SerializeExpr <- (75) <- SerializeExpr <- (79) <- SerializeExpr <- (69) <- SerializeExpr <- (72) <- SerializeExpr <- (6A) <- SerializeExpr <- (68) <- SerializeExpr <- (74) <- UStruct::Serialize <- (Class myLevel.TeamProgressVolume0) <- UState::Serialize <- UClass::Serialize <- (Class myLevel.TeamProgressVolume0) <- LoadObject <- (Class myLevel.TeamProgressVolume0 3150518==3150518/57615680 3150414 231) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::LoadPackage <- UEditorEngine::Exec_Map <- UEditorEngine::Exec <- (MAP LOAD FILE="C:\UT2004\KFMod20\Maps\KF-Nocturne.ut2") <- UUnrealEdEngine::Exec <- FileOpen <- WEditorFrame::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop
poompoom500:
:sadface: To Snipe34,
--- Quote ---I don't recognize that problem, never seen it before, sry...
could be that "teamProgressVolume"?
--- End quote ---
Okay. That is part of the Monster Evolution mutator. I mentioned in the previous post that you may have to install the other files - MonsterEvolutionFiles - http://www.mediafire.com/?5diwcanr544bv2w. Unzip them and copy/paste them to Unreal Tournament 2004/System folder.
But I am revising the map again. Deleting the TeamProgressVolume, and editing the Destructible Objectives (Generators). And will repost the download.
REVISION: I made several changes to the map so the download links has been updated. The map should play smoothly.
Snipe34:
I dunno about the mut and the other files + the 57 meg map file.
Better see what Raj thinks how it will work on the server - unless maybe it's only meant for Single Play in which case pretty much anything goes.
[MiA]Raj:
too big indeed
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