Kreative Korner > Maps & Mapping

KF-Nocturne Map Almost Finished...

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poompoom500:
 :surprisedface: To Sonar,


--- Quote ---But, Mahl, I've got a good tip for you that Snipe gave me yesterday - I was easily able to shrink my map from 20mb to 9.25mb by extracting two 1024x1024 .tga textures and converting them to .dds files.
--- End quote ---
I have never been that CONSCIOUS about map file size as I have now. Thanks for the advise. I'll see what I can do.

I merely make the map and enjoy it.

Veica:
Honestly, neither have I. I just noticed last night that my map was 20mb, and only a few maps on the server are over that, including Heresy, Horztal, TheHive25, Crash, ThamesBridge, and both STALKER maps.

poompoom500:
 :busted: My Map Edited,

Okay. So this is what I did - deleted a few static meshes. And I came up with 1-2MB less - NEW DOWNLOAD at next post.
 (this is a re-uploaded version).

Snipe34:
Assertion failed: FriendlyName!=NAME_None [File:.\UnClass.cpp] [Line: 692]

History: UStruct::Serialize <- (Class myLevel.ACTION_ClearMonsters0) <- UState::Serialize <- UClass::Serialize <- (Class myLevel.ACTION_ClearMonsters0) <- LoadObject <- (Class myLevel.ACTION_ClearMonsters0 22680073==22680073/55679526 22680066 6) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::LoadPackage <- UEditorEngine::Exec_Map <- UEditorEngine::Exec <- (MAP LOAD FILE="C:\UT2004\KFMod20\Maps\KF-NocturneV2.ut2") <- UUnrealEdEngine::Exec <- FileOpen <- WEditorFrame::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop

poompoom500:
 :occupied: Continuation,

Made changes again and re-uploaded at next post.

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