Kreative Korner > Maps & Mapping

KF-Nocturne Map Almost Finished...

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poompoom500:
 :win: To Snipe34,

( Sigh). Okay. I missed a couple of CinematicManagers. Deleted them. And here is the re-built all download - see below (again)..

Veica:
*ahem* Try again.

No Label

OS: Windows NT 6.1 (Build: 7601)
CPU: AuthenticAMD Unknown processor @ 2712 MHz with 2047MB RAM
Video: ATI Radeon HD 5450 (1065)

Bad expr token 49

History: SerializeExpr <- (49) <- UStruct::Serialize <- (Class myLevel.DWUseTrigger17) <- UState::Serialize <- UClass::Serialize <- (Class myLevel.DWUseTrigger17) <- LoadObject <- (Class myLevel.DWUseTrigger17 18571778==18571778/55219179 18571735 99) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::LoadPackage <- UEditorEngine::Exec_Map <- UEditorEngine::Exec <- (MAP LOAD FILE="C:\Program Files\GOG.com\Unreal Tournament 2004\KFMod20\Maps\KF).. <- UUnrealEdEngine::Exec <- FileOpen <- WEditorFrame::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop

poompoom500:
 :amazed: To Sonar,


--- Quote ---*ahem* Try again.
--- End quote ---
(Heavy sigh). I really hope this is it. I deleted the two DWUseTrigger that I missed (one) and didn't delete (the other).

N3Cr0:
I suggest you delete the whole map ;)

Snipe34:
Delete is probablly the easiest option.

Now it loads in the editor, but not listed in-game map-list.

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