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KF-Nocturne Map Almost Finished...

Started by poompoom500, July 10, 2012, 08:25

Snipe34

I was hopeful you'd understand but obviously you haven't.

I'm not angry with you and yes I realize you want other people enjoy the maps.  But for that to happen, the map must be playable.  So far, none of your maps has been playable until I or Raj fixed them.

I'm not going to fix them anymore.   Why?  Because that's your job.  When the map is finished, by you, it should be playable.  That means, i copy it to my \Maps directory, load KF and it's in the map list, I can play it.

btw wasn't yours KF-Camping?

poompoom500

 :yawn: To Snipe34,

Quotebtw wasn't yours KF-Camping?
Nope. That one is NOT mine. I did make changes to it such as the money storage building. And that was it. The map was already made for KF.

Veica

Besides, that map needs a HEAVY path revamp.
Previously known as: xS0NARx, Njordr, Latte, or whatever the "name of the week" was.

Veica

http://miasma.org/index.php/topic,638.0.html

First and only time I ever ventured outside of making original maps.
Previously known as: xS0NARx, Njordr, Latte, or whatever the "name of the week" was.

Snipe34

#34
Quote from: poompoom500 on July 17, 2012, 21:45
:yawn: To Snipe34,

Quotebtw wasn't yours KF-Camping?
Nope. That one is NOT mine. I did make changes to it such as the money storage building. And that was it. The map was already made for KF.

Yep, one of your maps.

As I say, I'm not angry with you, but i know there will be others on sites who'll give you a tough time because of your approach.  I'm not here to do that, I'm here to help which is what I've always said to you.  But only 'help' I'm not going to make maps for you, you must learn how.

poompoom500

 :dude: To Snipe34,

I too am PROCRASTINATING. I have to have the inspiration to re-work the map. But as far as the original author of the map KF-Camping, it AINT me - http://www.mapraider.com/maps/?fileid=4499.

Snipe34

Quote from: poompoom500 on July 18, 2012, 03:34
:dude: To Snipe34,

I too am PROCRASTINATING. I have to have the inspiration to re-work the map. But as far as the original author of the map KF-Camping, it AINT me - http://www.mapraider.com/maps/?fileid=4499.

Don't come the raw prawn, you pulled it out of the internet and gave it us. :closeenough:

Veica

"This map is a remake of the classic DM-Camping2k4 for UT2004"

Are you sure you didn't make it, Mahl? :3
Previously known as: xS0NARx, Njordr, Latte, or whatever the "name of the week" was.

poompoom500

 :areyoukidding: To Sonar,

QuoteAre you sure you didn't make it, Mahl?
Have you ever known me to have a username TULIO? NO, NO, NO! So there.

Veica

Lol, okay, okay, I apologize. I'm really, really sorry.

But, Mahl, I've got a good tip for you that Snipe gave me yesterday - I was easily able to shrink my map from 20mb to 9.25mb by extracting two 1024x1024 .tga textures and converting them to .dds files.
Previously known as: xS0NARx, Njordr, Latte, or whatever the "name of the week" was.

poompoom500

 :surprisedface: To Sonar,

QuoteBut, Mahl, I've got a good tip for you that Snipe gave me yesterday - I was easily able to shrink my map from 20mb to 9.25mb by extracting two 1024x1024 .tga textures and converting them to .dds files.
I have never been that CONSCIOUS about map file size as I have now. Thanks for the advise. I'll see what I can do.

I merely make the map and enjoy it.

Veica

Honestly, neither have I. I just noticed last night that my map was 20mb, and only a few maps on the server are over that, including Heresy, Horztal, TheHive25, Crash, ThamesBridge, and both STALKER maps.
Previously known as: xS0NARx, Njordr, Latte, or whatever the "name of the week" was.

poompoom500

#42
 :busted: My Map Edited,

Okay. So this is what I did - deleted a few static meshes. And I came up with 1-2MB less - NEW DOWNLOAD at next post.
(this is a re-uploaded version).

Snipe34

Assertion failed: FriendlyName!=NAME_None [File:.\UnClass.cpp] [Line: 692]

History: UStruct::Serialize <- (Class myLevel.ACTION_ClearMonsters0) <- UState::Serialize <- UClass::Serialize <- (Class myLevel.ACTION_ClearMonsters0) <- LoadObject <- (Class myLevel.ACTION_ClearMonsters0 22680073==22680073/55679526 22680066 6) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::LoadPackage <- UEditorEngine::Exec_Map <- UEditorEngine::Exec <- (MAP LOAD FILE="C:\UT2004\KFMod20\Maps\KF-NocturneV2.ut2") <- UUnrealEdEngine::Exec <- FileOpen <- WEditorFrame::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop


poompoom500

#44
 :occupied: Continuation,

Made changes again and re-uploaded at next post.