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Killing Floor Mod Perks...

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Snipe34:

--- Quote from: poompoom500 on September 17, 2012, 23:08 ---
Thank you man! But I can't seem to make the ChemicalThrower APPEAR in the buy weapon menu! I am starting fresh with this mutator adding to KFMod20 v252. I go back and forth to your work at KFMod20 vSNIPE34 to cross check my work, but I can't get my chemistrythrower to show up at trader when I want to buy it. Help.

I was able to make it appear at your version, but not on KFMod20 v252!?!

Here's the revised KFMod20_MutatorA - http://www.mediafire.com/?f4ld1lpagxlz39l.

--- End quote ---

hmmm hard question, trying to remember.  Probably use v3, which got stuff into the buy menu. Ah yes, the trader list is in an .ini file.  I guess the main KF main ini.   Under buyMenu... sth liket that.  Can't miss it.   Has a list of the weapons.  Max weapons allowed is 25, (hard coded) I remember that.  If the .ini option doesn't work let me know.

poompoom500:
 :sadface:

I made changes to the KFMod.int file to include the ChemicalThrower weapon, but I still can't get it to show at the buy/sell menu at trader.



And changed KFMod20.ini also but that didn't help any either.

poompoom500:
 :what:

I tried using the KF Editor and it lets me add my weapon in the map, ChemicalThrower, as well as the ammo, CTAmmo (Sulfuric Acid Canister).



And it shows as first person view in game.



Also, check out Killing Floor (UT2004) Klub site at ModDB -- http://www.moddb.com/groups/killing-floor-ut2004-klub/downloads. NOTE: WAIT for its AUTHORIZATION...

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