Kreative Korner > Maps & Mapping

Out Of Hell Custom Map

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Snipe34:
phew Poom, a few switches in there  ???

I know this is UTk4 forum (sry Raj), but fyi UDK has the switches integrated into Kismet and Matinee with a graphic GUI.  If you know UTk4 mapping it's like that but improved in all areas I've worked with so far.  Even sizing and resizing bsp is easy click and drag.

Thanks for the nice hi res screenies Poom, I'm sure we all appreciate your efforts there  :)

poompoom500:
 :herpderp:

Notwithstanding, I have more pictures to post on the progress on OOH Expanded. I have borrowed Chicken+Ribs visual effects (aides) to show my character waiting and waving to the choppa for pick up.




And a screenshot of map 5 of underground passageways.



Snipe34:
Nice work Poom  ;D

poompoom500:
 :nothingtodohere:

Thank you sir. By the way, how's KFZ coming along? Maybe you should try making a story map for it, as an aside?

Snipe34:

--- Quote from: poompoom500 on January 27, 2013, 17:01 --- :nothingtodohere:

Thank you sir. By the way, how's KFZ coming along? Maybe you should try making a story map for it, as an aside?

--- End quote ---

OOH custom is coming along, Poom! 

Coincidentally I'm working on 2 sm KFZ maps - learning how it's done.  A lot of LOD involved ie: 1 LOD static mesh model for close up with normal maps, shine, etc.  The 2 LOD seen from a distance with ordinary pics and reduced mesh.  I'll post over on the KFZ thread.


 

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