Kreative Korner > Maps & Mapping

Out Of Hell Custom Map

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poompoom500:
 :nothingtodohere:


--- Quote ---OOH custom is coming along, Poom!
--- End quote ---

Yes sir. I have been updating the maps and the story line of the expansion regularly -- http://www.moddb.com/company/ooh-expanded/forum/thread/ooh-expanded-updates.

I gave my character a name, Mahl Leacius. He is a good friend of the main character on Out Of Hell original mod, Donovan Ling. I gave him a Roman (Latin) last name. And so far, I have him go from one location to another to look for Sarge. Sarge went missing when headquarters was attacked by the infecteds. One of the devastated but still surviving friend of Sarge saw Sarge go through the kennel to escape the melee.

As he left headquarters, he was plunged into a semi-nightmare with hordes of infecteds trying to get his autograph (as you see below). One of the objectives that I gave the player on this map is to greet each neighbor with a smile - NOT! Eliminate as many infecteds so he can get passage to the other side of the place.

Anyways, below are pictures of my map 8:



Snipe34:
hard working poom.  It's looking pretty  ;D

poompoom500:
 :nothingtodohere:

Thanks for the compliment. You're not doing so bad yourself with all the coding and modelling. At least we both have things going in the area of gameplay and map making.

I do have one thing that I want desperately to happen. And that is create a story on this maps that I have been working on.

Snipe34:

--- Quote from: poompoom500 on January 31, 2013, 04:13 --- :nothingtodohere:

Thanks for the compliment. You're not doing so bad yourself with all the coding and modelling. At least we both have things going in the area of gameplay and map making.

I do have one thing that I want desperately to happen. And that is create a story on this maps that I have been working on.

--- End quote ---

You should have np with Story using aiScriptedTriggers.  Can copy some out of Horztal.  Probably the one up above the entrance and to back of the entrance fence - it's mainly sirens but you can change that.  It randomizes zombie spawns, like 1/triggered 2/if random.. sth and sth is probably the number out of 10 chances for a spawn, I think I put 7.  Then it goes to line 2 again, rolls the dice out of 10.  I'm not sure if there's another trigger involved with that 'Random out of 10' somewhere else.

If you can't work it out I can check later what exactly I did -- depending if you want random spawns :)

poompoom500:
 :nothingtodohere:

I added zombies spawns in map 9.


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