Kreative Korner > Maps & Mapping

KF TheHive 251 Hard Pressed - revised KF TheHive 251 original...

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Snipe34:

--- Quote from: poompoom500 on February 11, 2010, 17:34 --- 8)To Snipe34,

Guess what I did to get the train to carry over to KF-TheHive251 map? I just copy/pasted it over. That simple. However, I am having problem with the KF_RobotFactory map. When I try blowing up  DESTRUCTIBLE SM (gate) the game ends! I dn't know what's causing it?

--- End quote ---

I had problems myself with the "destructable" yep, blew up my map.  I suggest you make a simple wall mover and link it to an explosion emitter.  Have a look at the taxi / gate in Horztal.  That has everything you'll need.

First you need a wall...  In the wall mover:  MoverProperties > Mover bTriggerOnceOnly: True ; MoverEncroachType: ME_IgnoreWhenEncroach  ; MoveTime: 0.1 (so the blown wall disappears very fast).

There's a scriptTrigger above the taxi that controls it all.

I never played RobotFactory so if the way through the wall is for zombies you will have a problem with pathing.  What you need is two jumpspots (navigation actors) on either side of the wall.  In them navigationPoint > forcedPaths put the name of the other jumpspot (Their Name is in Object eg: JumpSpot01).  A jumpspot as a navigation node tells the AI: this path seems impossible but you can go this way.  You will also notice the example of jumpspots in Horztal on either side of the gate.

There is also a viewShaker - copy and paste is a great idea :)

poompoom500:
 8)To Snipe34,


--- Quote --- Have a look at the taxi / gate in Horztal.  That has everything you'll need.
--- End quote ---
Okay. Thanks for letting me know. As for the SM destructibles, I found out what the problem was. The destructibles are good, it's the trigger/scripted triggers that are causing the game to end prematurely. Those triggers/scripted triggers (to spawn the zombies) at TheHive251 map that kicker uses causes the game to instantly team wipe-out! If you do your zombie spawns the regular way using zombie volumes, then it'll run normally. I guess thte destructibles are dependent on triggers! Anyways, I'll check out your Horztal map. Looking forward to your other map, Huygens.

P.S. I can not download your Horztal map. That link do not work!

Snipe34:
Link to Horztal fixed

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