Kreative Korner > Maps & Mapping
KF TheHive 251 Hard Pressed - revised KF TheHive 251 original...
Snipe34:
--- Quote from: poompoom500 on February 11, 2010, 17:34 --- 8)To Snipe34,
Guess what I did to get the train to carry over to KF-TheHive251 map? I just copy/pasted it over. That simple. However, I am having problem with the KF_RobotFactory map. When I try blowing up DESTRUCTIBLE SM (gate) the game ends! I dn't know what's causing it?
--- End quote ---
I had problems myself with the "destructable" yep, blew up my map. I suggest you make a simple wall mover and link it to an explosion emitter. Have a look at the taxi / gate in Horztal. That has everything you'll need.
First you need a wall... In the wall mover: MoverProperties > Mover bTriggerOnceOnly: True ; MoverEncroachType: ME_IgnoreWhenEncroach ; MoveTime: 0.1 (so the blown wall disappears very fast).
There's a scriptTrigger above the taxi that controls it all.
I never played RobotFactory so if the way through the wall is for zombies you will have a problem with pathing. What you need is two jumpspots (navigation actors) on either side of the wall. In them navigationPoint > forcedPaths put the name of the other jumpspot (Their Name is in Object eg: JumpSpot01). A jumpspot as a navigation node tells the AI: this path seems impossible but you can go this way. You will also notice the example of jumpspots in Horztal on either side of the gate.
There is also a viewShaker - copy and paste is a great idea :)
poompoom500:
8)To Snipe34,
--- Quote --- Have a look at the taxi / gate in Horztal. That has everything you'll need.
--- End quote ---
Okay. Thanks for letting me know. As for the SM destructibles, I found out what the problem was. The destructibles are good, it's the trigger/scripted triggers that are causing the game to end prematurely. Those triggers/scripted triggers (to spawn the zombies) at TheHive251 map that kicker uses causes the game to instantly team wipe-out! If you do your zombie spawns the regular way using zombie volumes, then it'll run normally. I guess thte destructibles are dependent on triggers! Anyways, I'll check out your Horztal map. Looking forward to your other map, Huygens.
P.S. I can not download your Horztal map. That link do not work!
Snipe34:
Link to Horztal fixed
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