KF TheHive 251 Hard Pressed - revised KF TheHive 251 original...

Started by poompoom500, February 07, 2010, 01:00

poompoom500

 8)To the MIA members,

I have downloaded the original KF-TheHive251 map and revised it so that a singleplayer would be able to finish it (or die trying). I uploaded the revised map on ModDB. Here's the link - http://www.moddb.com/games/unreal-tournament-2004/addons/kf-thehive251-hp. Also, check out my UT2K4 site, Mahloeeh (DnM) Unreal Tournament - http://poompoom500.0catch.com/.


poompoom500

 8)To MiA Raj,

Thank you guy or girl. I still don't know if you're a guy or a girl!?! And I have lots of maps uploaded at ModDb. One of them is KF-Citadel. And KF-NinthGate, KF-Mahloeeh-Canyon-Rev25, etc... All on the add-ons section under "K".

Snipe34

Raj is definitely a "girl" I saw him online and here's his pic :D

And hey I made a subway car which Kick3r is using in his new Hive - you want to fiddle with Hive more and use the new car for your single player version...?

poompoom500

 8)To Snipe34,

QuoteRaj is definitely a "girl" I saw him online and here's his pic
Heh-heh! Really funny! Uh, you didn't have to show me the pic!

QuoteAnd hey I made a subway car which Kick3r is using in his new Hive - you want to fiddle with Hive more and use the new car for your single player version...?
Surely! Send it to me via PM.

[MiA]Raj

Quote from: poompoom500 on February 07, 2010, 16:29
8)To MiA Raj,

Thank you guy or girl. I still don't know if you're a guy or a girl!?! And I have lots of maps uploaded at ModDb. One of them is KF-Citadel. And KF-NinthGate, KF-Mahloeeh-Canyon-Rev25, etc... All on the add-ons section under "K".

hey, i'm male. If the "mia" part in my name confuses you then that's just a short of "miasma" ^^
None of our clan members are girls actually... as far as i know :D


Quote from: Snipe34 on February 07, 2010, 18:55
Raj is definitely a "girl" I saw him online and here's his pic :D

And hey I made a subway car which Kick3r is using in his new Hive - you want to fiddle with Hive more and use the new car for your single player version...?

This pic was only meant for your eyes :D
jk

Snipe34

Damn poompoom500 - I sent the car in a TWI file which can't be converted back to UT (but dany2525 can do it, whenever I can find him xd).

Bottom line, poompoom I'll put the car into a KF UT file and add all the shaders and lights again then pm the car.  And I saw you got bad feedback on the unreal site where you hosted the file - they didn't like your screenshots?!?!  They are dumb f*cks xd

poompoom500

 8)To Snipe34,

QuoteAnd I saw you got bad feedback on the unreal site where you hosted the file - they didn't like your screenshots?!?!
Yeah. Everyone is entitled to their opinion. I use a resolution of 640x480 on my desktop and 800x600 on my laptop. I wanted more speed for gameplay. Oh well.

P.S. Will wait for your SM (static mesh) car.

P.S.S. I got the train file. Very nice! I just have to transfer it to the map! Also, I am revising the KF-RobotFactory!

Snipe34

Looking forward to RobotFactory.

I hope the subway train works ok.  Modify the train's ads / pics all you want.

poompoom500

 8)To Snipe34,

Guess what I did to get the train to carry over to KF-TheHive251 map? I just copy/pasted it over. That simple. However, I am having problem with the KF_RobotFactory map. When I try blowing up  DESTRUCTIBLE SM (gate) the game ends! I dn't know what's causing it?

Snipe34

Quote from: poompoom500 on February 11, 2010, 17:34
8)To Snipe34,

Guess what I did to get the train to carry over to KF-TheHive251 map? I just copy/pasted it over. That simple. However, I am having problem with the KF_RobotFactory map. When I try blowing up  DESTRUCTIBLE SM (gate) the game ends! I dn't know what's causing it?

I had problems myself with the "destructable" yep, blew up my map.  I suggest you make a simple wall mover and link it to an explosion emitter.  Have a look at the taxi / gate in Horztal.  That has everything you'll need.

First you need a wall...  In the wall mover:  MoverProperties > Mover bTriggerOnceOnly: True ; MoverEncroachType: ME_IgnoreWhenEncroach  ; MoveTime: 0.1 (so the blown wall disappears very fast).

There's a scriptTrigger above the taxi that controls it all.

I never played RobotFactory so if the way through the wall is for zombies you will have a problem with pathing.  What you need is two jumpspots (navigation actors) on either side of the wall.  In them navigationPoint > forcedPaths put the name of the other jumpspot (Their Name is in Object eg: JumpSpot01).  A jumpspot as a navigation node tells the AI: this path seems impossible but you can go this way.  You will also notice the example of jumpspots in Horztal on either side of the gate.

There is also a viewShaker - copy and paste is a great idea :)

poompoom500

 8)To Snipe34,

QuoteHave a look at the taxi / gate in Horztal.  That has everything you'll need.
Okay. Thanks for letting me know. As for the SM destructibles, I found out what the problem was. The destructibles are good, it's the trigger/scripted triggers that are causing the game to end prematurely. Those triggers/scripted triggers (to spawn the zombies) at TheHive251 map that kicker uses causes the game to instantly team wipe-out! If you do your zombie spawns the regular way using zombie volumes, then it'll run normally. I guess thte destructibles are dependent on triggers! Anyways, I'll check out your Horztal map. Looking forward to your other map, Huygens.

P.S. I can not download your Horztal map. That link do not work!