KF-GothicV5_2-6  (Read 4731 times)

Snipe34

  • 1337
  • *
  • Posts: 945
  • Country: au
KF-GothicV5_2-6
« on: November 23, 2011, 20:25 »
Rebuilt the paths.

http://www.mediafire.com/download.php?cn5lo3bhr5ogvo3

Also added a large room in the house. edit: not so successful online.  It's actually a warpzone.

Edit, EDIT Still playing around with this map...  Placed the warpzone in a new position which fits with the feel of Gothic: a passageway in a place where it is illogical.   In the pic, to my right - right of dark area, the altered illusion passageway - which is actually a passageway.

the map KF-TestingLaboratoryCookies is a good example of warp zones.  Works well online.  'Works' because their warpzone area is subtracted from nul space.  But the Gothic house, I had to subtract from added space - and I think probably BSP cuts problem (mentioned by Wormbo on a German site).   So online, the Gothic house warpzone transition causes a noticeable graphics jumping effect :/

I'm not happy with that 'graphic jumping' effect so I'll keep playing around with it.

I originally made Gothic because old KF had many 'hardcore' maps, none for noobs.  I think some noob maps are important for new players. 
Edit ok the pic is a heap of shite >< but meh i will return to Gothic  :D

<img src="http://i.imgur.com/M39Up.jpg" alt="" title="Hosted by imgur.com" /></a>



« Last Edit: November 28, 2011, 03:06 by Snipe34 »