Recent Posts

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New members / Re: Hello there
« Last post by Piglet on April 20, 2024, 19:40 »
Welcome!
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Unreal Tournament 2004 / Changing the TTS voice
« Last post by Whitestorm on April 20, 2024, 17:18 »
I have a problem. My TTS (text to speech) voice is set on another language, so when people chatter in the text chat the voice pronouces it with an accent, however I would like to hear the clean English because it's even more understandable. Does anyone know how to deal with it?
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New members / Hello there
« Last post by Whitestorm on April 20, 2024, 17:08 »
I'm Whitestorm. I've recently joined Unreal Tournament (after the shutdown) and I really regret it. But OpenSpy and the Community saved the game! Sometimes I play and sometimes not. One of the most epic games I played by the way. Nice to meet you, guys!  ^-^ ^-^ ^-^
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Unreal Tournament 2004 / Re: UT2004 Widescreen support: foxWSFix v2.2.0
« Last post by Piglet on April 13, 2024, 21:49 »
No. Not as far as I know. I might give something a try though...
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Unreal Tournament 2004 / Re: UT2004 Widescreen support: foxWSFix v2.2.0
« Last post by Unaben on April 13, 2024, 18:59 »
Isn't it possible to scan the `whitelisted` mutator to check if it's an unmodified one?
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New members / Re: Rage
« Last post by Piglet on April 13, 2024, 16:14 »
...and if you still have problems, come back and tell us. It shouldn't be difficult or stop working.
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Unreal Tournament 2004 / Re: UT2004 Widescreen support: foxWSFix v2.2.0
« Last post by Piglet on April 13, 2024, 16:12 »
Seems nice, tryed it offline. Can u play with it online? Without being flagged by anti cheat systems etc..?

You can - but the server you play on can see that you have something non-standard running but has no way to know whether it's actually a cheat or is really what it says it is.

However, it gets a bit messed up when another gametype or mod replaces the HUD - which is the case for both Freon and vCTF (the balancer replaces the HID to show flag messages). You may get thousands of error messages in your log.

I'm planning on adding widescreen support into our vCTF code. I had a working proof of concept, but it got nowhere beyond "started to look at" and isn't anywhere near the top of my to-do list.

If I ever complete it then we'll certainly prevent use of fox (the real one) or fox (any cheat pretending to be it).
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Yes, it can be used when playing online.  It's a fix for widescreen displays and not a cheat.
You can further enhance this by adjusting your FOV to suit (Game -> Settings -> Player -> Default FOV).

I sometimes switch between 90-100° depending on the map as battlefields such as Linear don't really require a large field of vision.
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Unreal Tournament 2004 / Re: UT2004 Widescreen support: foxWSFix v2.2.0
« Last post by }TCP{Cloud on April 13, 2024, 04:45 »
Seems nice, tryed it offline. Can u play with it online? Without being flagged by anti cheat systems etc..?
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