KF-Montediavolo  (Read 5456 times)

Vanico

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KF-Montediavolo
« on: August 20, 2015, 22:01 »

KF-Montediavolo

Testing would be appreciated.

N3Cr0

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Re: KF-Montediavolo
« Reply #1 on: August 22, 2015, 10:14 »
Nice to see a new map!

Just took a short look.
Although it's night the brightness is good, even on Linux (except on the most upper floor, but I think that's intended).
However, there is some grass inside the house. It seems to come from the yard.

I think we should test it on the server this evening. I experienced my weird staying-corpses-blocking-the-path bug, again.
http://n3cr0.itch.io/

xmpp: n3cr0@jabber.ccc.de

Snipe34

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Re: KF-Montediavolo
« Reply #2 on: August 22, 2015, 11:37 »
Nice map.  Vanico did the static meshes too.

Vanico

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Re: KF-Montediavolo
« Reply #3 on: September 15, 2015, 22:23 »
almost forgot to post it here too: there's a small patch for this map including new easter eggs, some bugfixes and features

http://www.mediafire.com/download/jtki9o6t0w1ykca/KF-Montediavolo-r1.ut2

This only includes the .ut2 file though, if you want music etc. dl the base pack.

Snipe34

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Re: KF-Montediavolo
« Reply #4 on: September 21, 2015, 21:24 »
N3cro and I nearly beat it but he got the weapon bug(endless nades) and it was late so another time...

Vanico

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Re: KF-Montediavolo
« Reply #5 on: September 26, 2015, 13:40 »
Another update! Includes vital bugfixes, a HUGE performance fix, added details and aesthetics etc.

This is the complete pack, ignore the one in the starting post.

http://www.mediafire.com/download/3lbhzhkd8fad60d/KF-Montediavolo-r2.rar