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91
Could you also apply this to warfarre, bots get stuck in many places while unable to reach trivial ones when necessary and immediately finding hiding flag carriers which is just beyond nonsense.
92
The balancer starts off by putting the highest PPR player on one team, then the next two highest PPR players on the other team, and thereafter runs down the PPR order putting players on alternate teams.

If a high PPR player joins or leaves, or if the average running PPR of the teams varies by more than n (=0.7), then at round end the two players with PPR that most closely cancel out the average PPR gap of the teams are swapped. This logic doesn't currently consider bots, but I suppose it could....however it's not that likely that the bot from one team and a player from the other is the best fit.

Anyway, back on topic the Freon game code now stores the game options so that any value can be pulled out of it if needed by mutators. I'm somewhat surprised that this isn't in Epic's base code. I've also changed the mutator that adds in the bot to know about Freon and to read and use the content. The mutator code isn't something I originally wrote so I'm not 100% sure the setting I'm currently using will have the desired effect - but we'll see tonight.

93

can u add the option of * swap a bot over a player ,thx.
94
I was having a look at this today before I saw this post.

There are a couple of practical difficulties.

Unless I'm missing something, the voting configuration options are sent by the engine in UnGame to the game class in InitGame, which then calls ParseOption() to pull out each variable. This doesn't appear to pass on the option string to mutators or to save the options for mutators to refer to.

As Freon is its own gametype, I suppose it would be possible to add code to pull a voting option (or save the option string) into a game variable for the mutator to refer to - but that would mean that the mutator would need to know about the custom gametype and to act differently depending on the content of those variables in the game. That feels like a rather nasty hack!
95
I was wondering how people prefer to play on the freon server.
96
The Lounge / Re: Rights YouTube
« Last post by duke on March 11, 2024, 15:01 »
A lot of the views are from me ;D it's so cool watching the game front a different perspective, especially if you see yourself in it too ;D keep up the uploads, man, you have a consistent viewer in me for sure.
97
The Lounge / Re: Rights YouTube
« Last post by Ekulz on March 10, 2024, 17:25 »
Congrats Righty! Thanks for sharing Warfare matches with YT and supporting the UT2004 community. The game is thriving almost 20 years on because of people like you and the awesome Miasma community  8) <3 I like every video I see... They're a nice reference when you lose and don't know WTF happened  ;)
98
New members / Re: Fume
« Last post by Piglet on March 09, 2024, 19:54 »
these are all things that I suspect will come naturally to me now I am transitioning out of my 20's.

Well, there's one regular player on Freon who's terrifying with rockets...and he has children twice as old as you.
99
The Lounge / Re: Rights YouTube
« Last post by Plakatowy on March 09, 2024, 16:30 »
Lol, I just noticed I have almost the same PC: GTX 1070 FE + i7 6700 (without K), 16GB RAM :D
100
The Lounge / Rights YouTube
« Last post by Right on March 09, 2024, 15:20 »
Hello and how are you today?

Why this topic?
Today the channel reached 30.000 views (for whatever that means)

And I thought it would be nice to thank the ones who visit it.

So: Thank you very much i appreciate it a lot.Thank you, Thank you, Thank You  :))

Like the most YT channels say, it would be useless without you.



A bit of background what you see.

Start:
16 of april 2023 i uploaded the first MIASMA Unreal Tournament 2004 VCTF video.


Third person cause i thought i could learn more from that.

July the switch to first person, a bit on request and less work.
September i started to add GamePlay VCTF to the title. (I think that's the spike)
I also edit most of the old ones.

Why do I post on YT:
I didn't see much UT2004 (so for future generations :D )
To promote it's still alive.
I like what Hell does.


The views:
I am not sure if they are the views that have been clicked or that they show in the right bar or at the end of a video.
940 hours of watch time is an average of 47 seconds per recording.

The Process:
I use GeForce Experience for the recording
1 hour recording is about 9Gb
The library is 3.5Tb  :))


Hardware:
GPU: NVIDIA GeForce GTX 1070
CPU: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
Memory: 16 GB RAM
Resolution: 1920 x 1080, 144Hz
OS: Win 10 Pro

I review all of the recording and about 150 went to the bin (what happens in UT2004 stays in UT2004)

Mind like a said before: Comments are not intended to offend people, it's in good spirit.
I might sometimes be rather wicked or mean with my comments in the channel.
Sorry for that the thinking behind this is experience: I recon we all know how we should play.......


Even if i don't show it: I love all of you  :P


The (temporary) Ask: >:D
I you watch the video's please push the like button. (also with the ones from @Hell_Fire_Back)
This to test if YT algorithm does push up de general views.

I had one recording with 6 likes and it went to 200+ views in no time.


(language errors corrected)
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