MiA_HitSound  (Read 5971 times)

Matrix

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MiA_HitSound
« on: March 17, 2013, 01:21 »
Hello there I was wondering if the guy who created this UT2004 hit sounds server package is still around? The instructions were missing some information on how exactly you change the default hitsound to something else included in the package. Any help would be great.


Thanks

[MiA]Raj

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Re: MiA_HitSound
« Reply #1 on: March 17, 2013, 13:58 »
Hi.

MiA_HitSound.ini:

[MiA_HitSound.HitSoundGR]
HitSoundName=MenuSounds.Select3
bListAsMut=True

Edit the HitSoundName property. For example, if you have a sound called "MySound" which is in package "MySoundPackage.uax", you would have to make the ini look like this:

[MiA_HitSound.HitSoundGR]
HitSoundName=MySoundPackage.MySound
bListAsMut=True

Since this sound would be custom one, clients would have to download MySoundPackage.uax. To do that, you would have to edit your ut2004.ini:
find [Engine.GameEngine], there's a list of serverpackages, eg ServerPackages=xVoting. Add "ServerPackages=MySoundPackage.uax" to the end.

MySoundPackage.uax has to exist in your server's "Sounds" folder of course.

Matrix

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Re: MiA_HitSound
« Reply #2 on: March 18, 2013, 00:16 »
Example:
HitSoundName=MiA_HitSoundPack.utcomp

Yes?


« Last Edit: March 18, 2013, 01:51 by Matrix »

[MiA]Raj

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Re: MiA_HitSound
« Reply #3 on: March 18, 2013, 17:34 »
Yeah, I just tested this same sound and it works fine...