'sup. I'll try to convert some fitting ut2k4 maps to KF to add some stylistic variety to the server.
TESTING WOULD BE APPRECIATED!!(http://crazy-froggers.com/sites/default/files/_Image_/_Galery_/DepotShot1Big.jpg)
KF-SB-Depot
Original map by Shadowblade
DL: http://www.mediafire.com/download/dbtdkhakvvxta7x/KF-SB-Depot.rar
Yep, works fine for me
Like the trader exit trapdoor :)
O:-)
Okay. I am going to download it now!
UPDATE:
Nice map. Took some screenshots...
(http://i1014.photobucket.com/albums/af261/poompoom500/kf_sb_depot3_zpsd1awmjq7.jpg)
(http://i1014.photobucket.com/albums/af261/poompoom500/kf_sb_depot2_zpsjnrgsefb.jpg)
Don't make me jelly using these premium KF3 weapons :c
O:-)
Heh-heh. Can't help myself!
(http://i.imgur.com/MvxPv4D.png)
KF-IceToxin
Original ut2k4 port by [N6]RatTrap Anton, Original UT Classic map by "MaxModule" Wiegert
DL: http://www.mediafire.com/download/khy59nvzuz1v6mb/KF-IceToxin.rar
------------------------------------
I can't modify my starting post anymore... :c
(http://www.aemaps.com/ut2k4/Sarigono_3_thumb.jpg)
KF-Sarigono
Andrew "AmberEyes" Rohs
DL: http://www.mediafire.com/download/l790vfhhnvpe0lm/KF-Sarigono.rar
(http://i.imgur.com/fQ2FrCs.png)
KF-GreenRush
Alexander "Sergeant" Rommel
DL: http://www.mediafire.com/download/7zdwgaq7d4iaytm/KF-GreenRush.rar
:'(
To Vanico,
Wow! 3 maps back to back! I don know if I can handle this...
Downloading your maps :))
Maps, maps can't keep up :)
Good variety. Wrecked areas and ancient feeling map. Finally cramped cold map.
Sarigono map is wrecked... totally post apocalyptic feel I like it. It is a big map. There will be defence points to be found. The trader? Duh, I eventually noticed two huge signs "TRADER"
Green Rush... yeah it's green. Huge with sort-of mazes. The entire map is a maze. Played 2 rounds, didn't find the trader but in multi someone will. Huge but defence points will need to be chosen carefully. The maze style meant zombies kept surprising me.
Ice Toxin is small and square so not hard to work out. Zombies come from everywhere. Defence points will be difficult and tight.
As for glitches, idk, that takes a pro... Poom?
Green Rush's trader is behind the maze!
Quote from: Snipe34As for glitches, idk, that takes a pro... Poom?
If there are any swinging doors then you're bound to find a few safe spots. That's all I've got.
Updated GreenRush and Depot, links stayed the same.
Removed exploits where you could stand on the trader door and hide in an unreachable spot on GR and removed the ability to climb around in the trader area and fall into a hole without escpae on Depot.
so, we talk about news map.
one is maze, okay...
an the tohers is a small cramped map, heum,, UI hate those.
but green look good..
:'(
To Snipe34,
QuoteThe trader? Duh, I eventually noticed two huge signs "TRADER"
What signs?!? You mean there are signs? (Well, burn mah breeches!)
QuoteAs for glitches, idk, that takes a pro... Poom?
Errhhmmmm... a pro!??? I can't say I disagree.
And that is why Snipe34 is my best bud!
Thanks to my loyal tester N3cr0, some other exploits and bugs have been discovered. I'll probably upload new versions this friday and ask Raj to put them on the server. I'm waiting because more bugs could be discovered and I don't want to upload a new version every day...
:))
To Vanico,
Tried all the 3 maps, GrenRush, Icetoxin, and Sarigono, and they were kool maps. But I liked Sarigono the most. Screenshots below:
(http://i1014.photobucket.com/albums/af261/poompoom500/kf_green_maze_1_zps8r1yx5pw.jpg)
(http://i1014.photobucket.com/albums/af261/poompoom500/kf_icetoxin_1_zps2fce6qyl.jpg)
(http://i1014.photobucket.com/albums/af261/poompoom500/kf_icetoxin_2_zpsczlrhv95.jpg)
(http://i1014.photobucket.com/albums/af261/poompoom500/kf_sarigeno_1_zpskxzgkirk.jpg)
(http://i1014.photobucket.com/albums/af261/poompoom500/kf_sarigeno_4_zpskjwcayf3.jpg)
I can't see the screenshot :'(
I can. I like the GreenRush one, looks spooky. :D
Wow, that's awesome! I just noticed, I'm using the wrong web browser (Opera classic).
Just loaded up the site in Chromium, and there they are - the screenshots!
No matter how much I Look on greenrush, i just can't find the trader.
Looks like you didn't look hard enough...
It's directly in front of the spawn behind the maze. I placed the spawns specifically so you'd face the trader.
:-[
You know what would be nice? If someone could make a KFMod map that's based on the movie, "The Maze Runner"... (I was reminded when Vanico mentioned it).
(http://40.media.tumblr.com/414c70dff0a574d6fa0ae295cdf59d39/tumblr_ncw3sqHQo11u0tboro1_1280.png)
:'(
To Snipe34,
How's this for a reparte?!??
(http://i1014.photobucket.com/albums/af261/poompoom500/maze_runner_craze_zpsbe8dbozf.jpg)
Anyways, it's still a nice movie that you just can't LE-GO!
(http://i1014.photobucket.com/albums/af261/poompoom500/lego_maze_runner_zps9bsipmks.jpg)
:'(
Featuring the other MAZE RUNNER:
(https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQfEfYWQX6kr5_BcutRTHKq6pKjr-T-2x6dP2YrhRxPVmYA1aYt)
kid....
(https://s-media-cache-ak0.pinimg.com/236x/15/cb/18/15cb18cf04955c69688b0bb122fe0333.jpg)
Stop spamming the topic god damnit.
IceToxinV2 is uploaded! Changelog:
- Roof is now accessable
- More weapon spawns
- Pathing adjustments have been made
Link is the same.
GreenRush updated!
- Fixed some exploits
- Fixed a bug that blocked an area of the map
- Adjustments to textures and lighting
:'(
Question: I played KF-Sarigono, and everything was going well... except when I got to wave 4. I had the game in SUICIDAL mode. The game starts and you see the number of zombies but they do NOT spawn. You hear them but they do not come out!!!???? (By the way, I edited the map to change the LEVEL PROPERTIES, Level Info to KFMod.KFGametype. And I limited the spawns (zombie volumes) to 2!
(http://i1014.photobucket.com/albums/af261/poompoom500/kf_sarigono_wave_4_zpsorfepbha.jpg)
Only two zombie spawns could be your problem. Best thing is make many spawns. If there's only two and they have problems, you break the map. Make many, at extreme four corners of the map, in the centre and all over the place. Remember if a spawn can be seen by players, zombies usually won't spawn from it.
:'(
Yeah. I kind of realized that right after I made this post. Thank you mah friend (Snipe34)! :'( And so, the saga continues... I made the changes. I added 2 more zombie volumes right next to the 2. ^-^
:'(
To Snipe34,
No go! It didn't work - that thing you said about adding more zombie volumes. That is not the problem. I know it's something else but I can't find the source...
Add Spawn Volumes all over the map. Some are bound to work...?
:'(
To Snipe34,
QuoteAdd Spawn Volumes all over the map. Some are bound to work...?
That was what the original map had. Vanico had zombie volumes all over! So I am going to try it again, and try to make it work...
:'(
To Snipe34 ,
Still not working! It maybe the LevelRules that I added to include UT2004 mods like slomo death, utquadjump, etc...?!? Will let you know what happens when I minimize the mods.