8) To KF gamer,
I have a new map that I am currently making. Below are a few of the screenshots. I am remaking KF-OldTower except I am doing a tunnel version!
(http://img202.imageshack.us/%3Cbr%20/%3E%5BURL=http://img202.imageshack.us/i/kfmahloeeholdtunnelprefp.jpg/%5D%5BIMG%5Dhttp://img202.imageshack.us/img202/9158/kfmahloeeholdtunnelprefp.jpg) (http://img202.imageshack.us/i/kfmahloeeholdtunnelpref.jpg/)
(http://img202.imageshack.us/img202/5339/kfmahloeeholdtunnelprefxx.jpg) (http://img202.imageshack.us/i/kfmahloeeholdtunnelprefxx.jpg/)
(http://img202.imageshack.us/img202/4770/kfmahloeeholdtunnelprefv.jpg) (http://img202.imageshack.us/i/kfmahloeeholdtunnelprefv.jpg/)
P.S.S.
More screenies of KF-MahloeehOldTunnel-WIP. The map is completed. Here's the link of the -- click here (http://www.filefront.com/17468351/KF_Mahloeeh_OldTunnel_Final.zip/)
(http://img441.imageshack.us/img441/2700/kfmahloeeholdtunnelprefw.jpg) (http://img441.imageshack.us/i/kfmahloeeholdtunnelprefw.jpg/)
Alrighty - a story map of the pipes of Tower.
To tone down the glaring brightness: KFSPlevelInfo > KFSPlevelInfo > bUseVisionOverlay = False.
The ladder, I missed that arghhhhhhhh, splat :) And dead end pipe :/ WIP as you say...
For the problem of vis of the outside of the pipes I could make a nice curved staticmesh to cover that, just send me the pic you want on it. And drawing of the exact shapes too, if you have an idea for that.
Interest to know where the submarine fits in to the story :)
8) To Snipe34,
QuoteTo tone down the glaring brightness: KFSPlevelInfo > KFSPlevelInfo > bUseVisionOverlay = False.
Okay. Thanks. Will edit my lighting.
QuoteThe ladder, I missed that arghhhhhhhh, splat
Trick to it is go backwards. Face the ladder and then turn around soon as you get to the ladder! Then climb down.
QuoteFor the problem of vis of the outside of the pipes I could make a nice curved staticmesh to cover that
Kool. Just make me one and PM it to me! Appreciate it.
QuoteInterest to know where the submarine fits in to the story
I just added it so I won't have to look for it in case I needed it.
BTW, here's the new and updated link for the updated map -- click here for the newly revised map (http://www.filefront.com/17468351/KF_Mahloeeh_OldTunnel_Final.zip/).
P.S.S. Updated the map again. Link above is changed. The map is complete. Had to change a few more things to make it playable.
Looks fine. You could make it scarier by using more KF textures rather than UT2004 ones (first screenshot).
good luck
I hope you got the sm. Took a chunk of your map and added the mesh.
8) To Snipe34,
QuoteI hope you got the sm.
You sent me a SM? I didn't get any PM!?! Post the SMs here.
QuoteTook a chunk of your map and added the mesh.
Okay. Post me the result here at the Miasma forum.
8) To MIA Raj,
QuoteYou could make it scarier by using more KF textures rather than UT2004 ones
Okay. I'll try. I still have 3 wave doors to go. I'll use KF static meshes there. And when I get the revised from Snipe34.
I sent it to the dottie address because I cba to upload to a separated site. Seemed easiest, sorry, ask dottie.
8) To Miasma gamers,
I just updated the links on the previous posts for the map. The final version is available for download. Have fun.
8) To Snipe34,
I thank you for your help with the static meshes. Placed entrance wall on the tunnels.