Miasma Community

Gaming Zone => Unreal Tournament 2004 => Topic started by: Piglet on November 07, 2018, 21:22

Title: Don't idle at map start.....new anti-AFK logic now in force
Post by: Piglet on November 07, 2018, 21:22
You have 12 seconds to move at round start!

The first few seconds are critical. If you need a pee, disconnect from the server before you leave
Title: Re: Don't idle at map start.....new anti-AFK logic now in force
Post by: tirofijo!! on November 08, 2018, 02:59
ay ayyyy my ubuntu goes for like 20 sec to run every game start... u little dictator!
Title: Re: Don't idle at map start.....new anti-AFK logic now in force
Post by: GPREZQ on November 08, 2018, 03:36
Just be glad he told you  :))
Title: Re: Don't idle at map start.....new anti-AFK logic now in force
Post by: Piglet on November 08, 2018, 11:18
@tirofijo!!   - what? Really? You can't move for 20 seconds after the round begins?

The clock clicks down to zero and the 12 seconds start,and you can't move?

Do you end up stranded in the base on every ons map?

I'm keen to know more
Title: Re: Don't idle at map start.....new anti-AFK logic now in force
Post by: tirofijo!! on November 08, 2018, 12:57
in onslaught it usually takes more.... is not that i cant move, its that i dont even see the game yet, im stuck in the loading screen, only some times when im playing in a map and next game is that same map i can see the countdown and star "normally".... usually i begin with the clock in 19:35 - 19:45, i have check it since i take times periods for every good item :D---- most be the 180-250 ping issue.
Title: Re: Don't idle at map start.....new anti-AFK logic now in force
Post by: Arbok on November 08, 2018, 13:17
go play single player,u can idle all u want.
u can even pause the game ,and go take a hot nice shower,then come back and continue:]
gorge is waiting :'>
Title: Re: Don't idle at map start.....new anti-AFK logic now in force
Post by: GPREZQ on November 08, 2018, 13:29
 ??? :)) O:-)
Title: Re: Don't idle at map start.....new anti-AFK logic now in force
Post by: Piglet on November 08, 2018, 13:36
Hmm. Tell you what, I'll try adding a few more seconds to the net start delay. Try now
Title: Re: Don't idle at map start.....new anti-AFK logic now in force
Post by: tirofijo!! on November 08, 2018, 16:57
Thanks little piggy dictator... wish there could be some service for ut2k4 like killping out there, anyway i mange to return to previous ubuntu version so iimprove connection a little, and finally i suggest a votation for the mines question, if it helps to keep "pros" at a human level of playability, i suggest 20 mines per noob, lets make it some difficult for them :)
Title: Re: Don't idle at map start.....new anti-AFK logic now in force
Post by: Piglet on November 08, 2018, 20:49
Or just reduce the damage of all arbok's  guns
Title: Re: Don't idle at map start.....new anti-AFK logic now in force
Post by: tirofijo!! on November 08, 2018, 21:13
give him a sling and 3 rocks XD
Title: Re: Don't idle at map start.....new anti-AFK logic now in force
Post by: Nardaq_NL on November 08, 2018, 23:07
No practice round present @ demo mode?
Title: Re: Don't idle at map start.....new anti-AFK logic now in force
Post by: GPREZQ on November 08, 2018, 23:27
tirofijo!! :))
Title: Re: Don't idle at map start.....new anti-AFK logic now in force
Post by: Piano on November 17, 2018, 14:40
Nice feature! Althought it does kick me out a lot hah
Title: Re: Don't idle at map start.....new anti-AFK logic now in force
Post by: Nardaq_NL on November 17, 2018, 14:42
Slowass =]

Its nice to see for once idle players are kicked out. one a while i see 1 player coming back. so it works like a charm