(https://i.ibb.co/qD65Dbj/comingsoon2.png)
The server is in test mode at the moment while mutators and settings are ironed out but come play anyway and give us your feedback.
31.186.250.19:3777
Full map list:
Acerbus
Adara-T32-Beta1
Ascendancy-T32-beta3
Ahebban
AirMars-H3
Alien2-T32-Beta8
AratheiaBeta6
ArcticStronghold-T32
ArcticSummit-BetaX_ExJ
Adara-T32-Beta1
Bittersands
Bramideon_seFixed
ColdFusion-T32
Cosimia-32pRC0i
Crossfire32-R3
Darama-beta7
Dawn-t32-Beta3
DesertedSands-f2a-32p
Dinora-32p-
Dria[ECE]?LinkSetup=Dawn
DryIce-ECE-32p
Echo-103[ECE]-beta3
Enchantment-T32-beta3-resize-K2
FrostBite[ECE]
Foundry-Beta5
Glanum-ECE-T32-ZBeta2
GritNights-ECE-T32-ZBeta6
Hustle-Beta9d
KAKMO[UPC]-32p-Beta2
Maelstrom
Maelstrom-NV
Magnanimous_Lucid(B8)_ExJ
Minus-32p-BETA2
MinusTankMeUp-IonEdition
Nevermore-ECE-T32
Primeval-X2-T32-ZBeta4
Pyroclastic-R3
ScorpionCanyon
SilvaBETA5
Snowy_Caldera_beta5c_em
SPAMBOX
Spiffingrad-T32
Tek-32p-beta2-3-K2
TempestadeB5
TitanNecropolis-R5
Torlan-32p
Tropic-32p
Urban-NoLevi
theVine-T32-beta5
VolcanoHigh
ZeroImpact-32p
Let me know if anything is missing from the redirect, or there are any obvious bugs.
Some of the maps mess with vehicles. That's not a bug...
For everyone who wants to copy paste IP since dear kops loves alt+tab :P
31.186.250.19:3777
Quote from: hellfire on March 20, 2019, 15:34
For everyone who wants to copy paste IP since dear kops loves alt+tab :P
31.186.250.19:3777
Ah yeah haha - will add to OP :)
Oh well, this is sad.
I wanted something like this when I used to play as I loved ONS with Berserk (my main thing).
Nubosidad (http://rasieltournament.ru/addons/ut2004_karty/onslaught/ons_nubosidad/39-1-0-1141) is a beautiful map that comes to my mind, or Mushroom Forest (https://gamebanana.com/maps/52057) (it has its own vehicles).
(https://files.gamebanana.com/img/ss/maps/112721.jpg)
nice! May I suggest CBP2-Yorda?
Sure. The server is in test mode at the moment. I'm still trying to find time and inclination to work through the many mutators to check what changes are needed to work with a full game server. In the warfare server we know that there are specific maps with bugs that the code fixes - and those fixes may not be appropriate elsewhere. It all takes time and energy I have little of. As much of the code is Raj's and he asked me to keep it private I can't spread the load.
So this server has no name to allow us to find it in the server list provided ingame ?
Quote from: MaD-SkunK on March 22, 2019, 10:50
So this server has no name to allow us to find it in the server list provided ingame ?
It is.....
Onslaught option under Internet tab: [MiA]Testserver-give_it_a_try!
Same as what shows on Miasma server list.
I messed around on it a little yesterday, rounds were 16.5 hours?
Good spot. Not sure why that was. I'll set to 20 (was 999 for some reason)
THANKS TO ALL!! see you in game!! awiiiiiiiiiiiiii
Quote from: Piglet on March 22, 2019, 15:19
Good spot. Not sure why that was. I'll set to 20 (was 999 for some reason)
nice. I'll have more time to play a couple matches on it today. It might be easier to study bot behavior if you add a few more of them. On the maps with lots of nodes I got it to the enemy's last node then waited around a bit and didn't see any of the bots go to it, game kinda just stuck at it.
It needs people not bots. I'm not sure how many of the maps are actually properly bot pathed
what times are you guys playing? are there regular times the server picks up or should we plan a weekend session?
It's slowly being introduced to the warfare server.
There are a couple of new ons maps in the map list
Hi, was playing on it Friday afternoon, come Saturday morning and it's not showing up on servers list, what's happened dude? :'(
Ahh, it come back..😃
Btw, some maps on ons counted for a lot more people, which causes long and dull swinging from one core to another. Or maybe it's just new maps for most people, and they just don't know where nodes is. And i finally got telefragged today by a teammate on ctf map, which i tried to use all the time on demo :D But, all other sides of the new server looks great and promising.
P.s. Self stupidity on new maps is very refreshing, exhilarant and nice feeling. Like first day joining miasma. Cheers.
P.P.s. I did not tried to offend anyone, it was saiyng about myself
Which map was slow? There are plenty more I can swap it out for...
i was played on two of them. it was with three ways to core and lots of nodes. and huge distanse between it
forget the names actually, and it's only my opinion
Ok - but do give feedback on what works and what doesn't.
Frostbite might be good for small games. I don't know how many vehicles it has though.
We can always add vehicles... dynamically or by modding the map
Candidate for CTF with addition vehicles are in in my opinion.
CTF-Grassyknoll
CTF-Colossus
CTF-Citadel
CTF-AbsoluteZero
These are not to big, in open field and open enough to be used with vehicles to be disclosed.
Same for ONS. some are way to big.
ChainIsle, Dreamus, Articstronghold are nice maps to play :) (Frostbite i think to)
There are a range of VCTF maps already made which we could use.
If you want to try those maps, give me map names and what things you would want where - open unrealed and find the spots to put things in the format detailed below.
For example, here are the locations for some of the things on CTF-FaceClassic:
(Level="CTF-FaceClassic",ClassName="Onslaught.ONSRV",Location=(X=-2252.000000,Y=1896.000000,Z=-2344.000000),Rotation=(Pitch=0,Yaw=0,Roll=0),bRespawn=true,RespawnDelay=15,Properties="bTeamLocked=true;Team=1")
(Level="CTF-FaceClassic",ClassName="Onslaught.ONSRV",Location=(X=-2352.000000,Y=-1848.000000,Z=-2344.000000),Rotation=(Pitch=0,Yaw=0,Roll=0),bRespawn=true,RespawnDelay=15,Properties="bTeamLocked=true;Team=1")
(Level="CTF-FaceClassic",ClassName="Onslaught.ONSAttackCraft",Location=(X=-4696.000000,Y=1176.000000,Z=-2324.000000),Rotation=(Pitch=0,Yaw=-10240,Roll=0),bRespawn=true,RespawnDelay=15,Properties="bTeamLocked=true;Team=1")
(Level="CTF-FaceClassic",ClassName="onslaught.onsminelayerpickup",Location=(X=10045.253906,Y=-382.379333,Z=-2211.250000),Rotation=(Pitch=0,Yaw=0,Roll=0))
(Level="CTF-FaceClassic",ClassName="onslaught.OnsMineAmmopickup",Location=(X=10045.253906,Y=-439.379333,Z=-2211.250000),Rotation=(Pitch=0,Yaw=0,Roll=0)):
I want to suggest this map, many vehicles, many turrets a single leviathan, it is not so easy to reach the cores, each one has 3 defense turrets, excellent map.
I dont remember who this was but I once read a story about a map that was the same as face classic but instead of two towers there was four of it so the map was like a cross
In that story u could carry two flag at a time (there is four teams four towers four flags)
that would be a terrible mess
That Ons map suggested by xax is cool, everyone will have their vehicles :) can v have that map piglet?
Linky?
Also looking for good vctf maps.
If not suggested may add 3 random ones...
Quote from: MaD-SkunK on April 04, 2019, 21:02
I dont remember who this was but I once read a story about a map that was the same as face classic but instead of two towers there was four of it so the map was like a cross
In that story u could carry two flag at a time (there is four teams four towers four flags)
that would be a terrible mess
Yeah those are CTF4 maps I think, different mode.
I had a look at underground bunker. I really don't think it would work
Quote from: Piglet on April 04, 2019, 22:52
Also looking for good vctf maps.
If not suggested may add 3 random ones...
3 not quite random ones now active. Now I've got this working we can set up an appropriate map list as people identify good map to add
Pig can you remember any of the vCTF maps we had on Titan - we used to have some crackers but I'll be damned if I can track down a map list anywhere.
I can have a look later. I may have the old server configuration
Quote from: Piglet on April 05, 2019, 08:05
I had a look at underground bunker. I really don't think it would work
Why?
There are so many vehicles I don't think you'd ever keep a node up
I've hacked the server info code so that the server now shows up under ONS all the time (as it did previously) and the server name is coloured as it was.
The other code in that package crashes a full game server for some reason.
I was getting frustrated why i didn't get the weapon I wanted and figured its something with the pickup
Can you look at the weapon pickup?
It used to swap directly to the weapon you select on pickup. (hold 5 while running over the pickup and you get link at pickup)
now its going to "best weapon" and then to the weapon you choose.
All other servers including the demo are ok.
Is it just vctf-faceclassic or on other maps too? That's the only map I've changed.
You should be able to look at the map in unrealed. I didn't set any non-default settings for them.
pickup layout for face is on the other topic.
this is about weapon locker on any map
/edit
now its particular working. odd
For sure it was not working on face
Ill investigate more on what map it has issue's
As far i can tell this happen when there is load on the server. e.g. 16-24 ish players. This was never an issue on the demo server.
I'll hop in when my PC is back up and running, motherboard died last month, been waiting on RMA to complete. :(