Miasma Community

Kreative Korner => Maps & Mapping => Topic started by: poompoom500 on July 03, 2010, 20:16

Title: KF-Octagon map...
Post by: poompoom500 on July 03, 2010, 20:16
 :-[ To MiA gamers,

This one is a simple map with an octagon platform. Hope you find it fun. Here's the link -- .

P.S. I changed a few things - terrain heights at bottom of ladders. Link up top is revised link.

P.S.S. Made a little change on the map again. The link above has been changed.

[URL=http://img28.imageshack.us/i/kfoctagonaa.jpg/](http://img28.imageshack.us/img28/3182/kfoctagonaa.jpg)]http://www.filefront.com/16965735/KF_Octagon.zip//url].

P.S. I changed a few things - terrain heights at bottom of ladders. Link up top is revised link.

P.S.S. Made a little change on the map again. The link above has been changed.

[URL=http://img28.imageshack.us/i/kfoctagonaa.jpg/](http://img28.imageshack.us/img28/3182/kfoctagonaa.jpg) (http://www.filefront.com/16965735/KF_Octagon.zip//url)
(http://img28.imageshack.us/img28/4030/kfoctagonbb.jpg) (http://img28.imageshack.us/i/kfoctagonbb.jpg/)
(http://img32.imageshack.us/img32/9646/kfoctagoncc.jpg) (http://img32.imageshack.us/i/kfoctagoncc.jpg/)
Title: Re: KF-Octagon map...
Post by: Snipe34 on July 04, 2010, 14:14
Nice for single player.  You do realize, because all the spawns are visible it would not work in multi with more than 2 players at least.

Thanks for taking the time man!
Title: Re: KF-Octagon map...
Post by: poompoom500 on July 04, 2010, 16:40
 :( To Snipe34,

QuoteYou do realize, because all the spawns are visible it would not work in multi with more than 2 players at least.
I did not know that! Really. How can I fix it?
Title: Re: KF-Octagon map...
Post by: Snipe34 on July 04, 2010, 19:18
Quote from: poompoom500 on July 04, 2010, 16:40
:( To Snipe34,

QuoteYou do realize, because all the spawns are visible it would not work in multi with more than 2 players at least.
I did not know that! Really. How can I fix it?

Somehow you need to hide at least some zombieVolumes - so zombies will always spawn out of player view.  I had that problem with happyHour (with large numbers of players scattered all over the map -all in sight of zombieVolumes- no zombies came) which is why I made zombieVolumes at either end of the road and hid them with antiportals). Sorry, I'm not entirely sure about spawning behind antiportals but seems to work with HH...  I tried it with airport1 but that seemed to fail.

So hiding them in Octagon, tough one...  Easiest way probably, make a building above (unreachable by players) with a hole in the bottom so zs can drop down.  Then maybe elevators from platform to ground, for players/zombies.  I'm thinking strategy here, so zombies spawn from above forcing players groundward - occasional noob (or me lol) along one of the plats and has to jump.  Or you could make it tougher - buildings on the ground from which zombies spawn.  But the building above would be the fail-safe, which players can never see into, from there zs can always spawn.
Title: Re: KF-Octagon map...
Post by: poompoom500 on July 05, 2010, 05:00
 ;D To Snipe34,

QuoteEasiest way probably, make a building above (unreachable by players) with a hole in the bottom so zs can drop down.
Okay. Or I can put walls on the top platform so players won't see zombies spawn.

QuoteOr you could make it tougher - buildings on the ground from which zombies spawn
I tried putting zombie volumes at the bottom but when I do, they only seem to spawn at the bottom! And sometimes they don't climb the ladders.

I'll just put the walls up. And see what happens. Thanks for your helpful infos!