Miasma Community

Kreative Korner => Maps & Mapping => Topic started by: [MiA]Raj on September 26, 2010, 06:17

Title: KF-SectorAB
Post by: [MiA]Raj on September 26, 2010, 06:17
(http://i52.tinypic.com/2461auf.png)
[linkimg]http://media.moddb.com/images/downloads/1/35/34568/sab_prv.png[/linkimg]

First map from me! Feel free to play.


Big thanks to Snipe for tutoring ^_^

Download v2 (http://www.mediafire.com/?6hxu7oodg5u1c7s)

Title: Re: KF-SectorAB
Post by: [MiA]Zaid on September 26, 2010, 11:44
Yehaaaaaaa Nice Map ,, Good Job ! :P
Title: Re: KF-SectorAB
Post by: Snipe34 on September 27, 2010, 16:11
Nice first map when at last I download it - MediaFire kept saying servers busy busy busy xd

It's spooky but once I was orientated I found a defence position, and there will be others to find later   It's good, lotsa room to move - but trader entrance a little small.

Good work!
Title: Re: KF-SectorAB
Post by: Monsterboy on September 27, 2010, 21:03
Good map, didn't find any bugs (except for one or two zombies dying for no reason - I think they fell down somewhere?). Only the defense position when you walk up the stairs is too easy imo. First you can defend the entrance to the stairs, then the stairs, then the corridor behind the stairs and then the corridor around the corner. And if everything goes wrong you can jump down to the train. I think it would be a bit more difficult if there was a bridge connecting the two upper levels so zombies could come from both directions.
Title: Re: KF-SectorAB
Post by: [MiA]Raj on September 28, 2010, 07:34
@Snipe:
Yeah the trader entrance is kind of small, but there's plenty room inside. I don't know why but those doors just don't work correctly :/

Quote from: Monsterboy on September 27, 2010, 21:03
Good map, didn't find any bugs (except for one or two zombies dying for no reason - I think they fell down somewhere?). Only the defense position when you walk up the stairs is too easy imo. First you can defend the entrance to the stairs, then the stairs, then the corridor behind the stairs and then the corridor around the corner. And if everything goes wrong you can jump down to the train. I think it would be a bit more difficult if there was a bridge connecting the two upper levels so zombies could come from both directions.

Well, it's meant that player picks one side he want's to be, and stays there. Guarding the entrance to stairs isn't that easy since they come from 2 corridors.
Also jumping down didn't look as a easy escape because you take fall damage, and be an easy catch for crawlers and others that are nearby.

But ill think about a bridge. Anyone else would like a bridge?

Btw, have you guys survived this map yet? ^^
Title: Re: KF-SectorAB
Post by: N3Cr0 on September 28, 2010, 16:31
Our squad (3ppl) died very soon - ok, we didn't know the map when we tried it for that one time.
So I think the difficulty is ok (espacially because the enemies come from two sides).
The bridge, idk, but i think it would be a good way for running from one side to the other.
Title: Re: KF-SectorAB
Post by: Snipe34 on September 28, 2010, 21:16
Bridge, i dunno.  Maybe wait until the map's properly tested for a week or two then make changes?
Title: Re: KF-SectorAB
Post by: [MiA]Zaid on September 29, 2010, 20:17
i play this map , i'm dead in 2 sec xDD  :-\
Title: Re: KF-SectorAB
Post by: [MiA]afx0r on October 17, 2010, 01:17
Really Good map.. did it to the patty round after a few tries, like 4 or 5... Hardcore map =D
I like it
Good work =D
Title: Re: KF-SectorAB
Post by: [MiA]Raj on June 30, 2011, 18:19
Uploaded a new version: (download it here, it has custom music)

http://www.mediafire.com/?bchfh48myjc6xjl


There's a bug with pathing... but hopefully it's not too big of a problem. We'll see that when we're playing...  ::)
Title: Re: KF-SectorAB
Post by: Veica on June 30, 2011, 19:08
Man, I've been waiting a while for this1  d(^-^)b
Title: Re: KF-SectorAB
Post by: Audrey-Rafael on July 01, 2011, 02:09
I like this map. That one is a very fun map.

I am just curious about the locked doors, right now there is nothing beside, but what will be there and how to open them..

Title: Re: KF-SectorAB
Post by: Hicks on July 01, 2011, 13:26
I can't unpack this map... winrar tells me "unknown method", "no files for extraction".
Title: Re: KF-SectorAB
Post by: [MiA]Raj on July 01, 2011, 13:29
Quote from: Audrey-Rafael on July 01, 2011, 02:09
I am just curious about the locked doors, right now there is nothing beside, but what will be there and how to open them..
You don't open them. They're just put there to give you the feeling that there's more areas in this underground complex.

Quote from: Hicks on July 01, 2011, 13:26
I can't unpack this map... winrar tells me "unknown method", "no files for extraction".

First off, uninstall WinRAR. Then install something more advanced and free, such as Peazip or 7-zip.
Title: Re: KF-SectorAB
Post by: Hicks on July 01, 2011, 13:57
Well, i didn't encounter these problems before. I don't like 7-zip, too ascetic design for me. Anyway, it helped unpack the map :-\
Title: Re: KF-SectorAB
Post by: Hicks on July 01, 2011, 14:42
Tried it. Pretty nice, heh! Atmospheric map, i like it. But...

(http://img215.imageshack.us/img215/4325/shot01034.th.jpg) (http://imageshack.us/photo/my-images/215/shot01034.jpg/)

I think is better turn off collision for this plate and corpse in toilet, because it blocking and you'll need jump to pass over it. This is really annoying when you trying to flee from stalkers or crawlers.
Title: Re: KF-SectorAB
Post by: [MiA]Raj on July 01, 2011, 15:34
Quote from: Hicks on July 01, 2011, 13:57
Well, i didn't encounter these problems before. I don't like 7-zip, too ascetic design for me. Anyway, it helped unpack the map :-\

Yeah it's real spartan. It's a tool. If you really need something more eyecandy, try Peazip.
Quote from: Hicks on July 01, 2011, 14:42
Tried it. Pretty nice, heh! Atmospheric map, i like it. But...

(http://img215.imageshack.us/img215/4325/shot01034.th.jpg) (http://imageshack.us/photo/my-images/215/shot01034.jpg/)

I think is better turn off collision for this plate and corpse in toilet, because it blocking and you'll need jump to pass over it. This is really annoying when you trying to flee from stalkers or crawlers.

I was kinda hoping people get stuck in those places. :D
Anyway, I'll do something about it when I make a new version. Thx for feedback.
Title: Re: KF-SectorAB
Post by: [MiA]Raj on February 08, 2012, 04:23
v2
http://www.mediafire.com/?6hxu7oodg5u1c7s
Title: Re: KF-SectorAB
Post by: [MiA]Zaid on February 08, 2012, 11:58
Good i tested it :)
Title: Re: KF-SectorAB
Post by: [MiA]Raj on February 10, 2012, 02:05
ty Zaid.  ;)

version 2r (revised): http://www.mediafire.com/?c164n1ut30pqylx