:-\ KF 2.52 HIVE,
I am in the process of making a different rendition of kicker's HIVE map. I based it entirely on the movie.
I am starting the map from the place where it all started. Alice's place at Racoon City. There is where the emergency entrance is that leads to the HIVE.
(http://i1014.photobucket.com/albums/af261/poompoom500/kfresidentevil1_1.jpg)
Another view of Alice's place but the 2 glass doors that leads to the HIVE is seen (right and against wall).
(http://i1014.photobucket.com/albums/af261/poompoom500/kfresidentevil1_2.jpg)
Alrighty, will be good for storymode when we get the player respawn points
>:( Continuation,
Here more EYE CANDY for you. The platform just after you get in the secret glass doors to get to the HIVE TRAIN , Alexia 5000! Glass doors are on you right. And the train is on your left!
(http://i1014.photobucket.com/albums/af261/poompoom500/kfresidentevil1_3.jpg)
Nice
... and when you are at that part of the map: maybe you can add some seats in the train - the old model is awefull
>:( To Necro,
Quote... and when you are at that part of the map: maybe you can add some seats in the train - the old model is awefull
There isn't anyway for me to change the train layout. I am still a noob when it comes to modelling. But I did include a conductor's panel in front. I am way past the cargo bay on both side! I am doing the sewer passageways under the red queen. But I am doing it by the movie replication and not by kicker's rendition.
The red queen room is on the right back end. The laser room is just before that. I borrowed kicker's lasers static meshes. Then the sewer (tunnels) is just below the red queen on left.
(http://i1014.photobucket.com/albums/af261/poompoom500/kfresidentevil1_4.jpg)
sounds interesting ^^
:-\ Continuation,
Just to keep things interesting, I'm posting some more pictures of the map.
Below are pictures of the "missing" dinning hall and the HIVE team entering the room.
(http://i1014.photobucket.com/albums/af261/poompoom500/kfresidentevil1_5.jpg)
(http://i1014.photobucket.com/albums/af261/poompoom500/kfresidentevil1_6.jpg)
And then there is my map. Below is my version of the "missing" dining hall!
(http://i1014.photobucket.com/albums/af261/poompoom500/kfresidentevil1_7.jpg)
Nice and you shoud make the Resident evil 2 aswell when Alice is on the street and stuff :) just with missions :)
>:( Continuation,
UPDATE: June 15, 2011 - New download link for the final version - http://www.mediafire.com/?f6tqd2bq4341uvb (http://www.mediafire.com/?f6tqd2bq4341uvb)
NOTE: You need to make a few changes on the COUNTER TRIGGERS and the related KFTraderDoors. Change the EVENT TAG on the COUNTER properties to add_to_table.
(http://i1014.photobucket.com/albums/af261/poompoom500/kfresidentevil1_8.jpg)
And change the MOVERSEVENT OpeningEvent on the KFTraderDoor properties to add_to_table.
(http://i1014.photobucket.com/albums/af261/poompoom500/kfresidentevil1_9.jpg)
>:( Continuation,
FInally finished the map. Here's the download link again - http://www.mediafire.com/?f6tqd2bq4341uvb (http://www.mediafire.com/?f6tqd2bq4341uvb).
Below are pictures of the levels in the map.
The breaching of the HIVE. Then the stairwell leading to the red queen room.
(http://i1014.photobucket.com/albums/af261/poompoom500/kfresidentevil1_10.jpg)
And the picture below is the hallway after the sewer passage,
(http://i1014.photobucket.com/albums/af261/poompoom500/kfresidentevil1_11.jpg)
And this one is the exit grate door from the sewer.
(http://i1014.photobucket.com/albums/af261/poompoom500/kfresidentevil1_12.jpg)
I think you should add more zoneportals. This will increase map perfomance. Not really hard with many hallways as seen at screens.
Quick question:
What do zone portals do, exactly?
QuoteThis will increase map perfomance.
Here's an answer... and as i said, read angelmapper's tutorials >:(
http://www.angelmapper.com/gamedev/tutorials/optimization1.htm
"This will increase map performance", great, that's no explanation what a zone does exactly.
But thanks for the tutorial.
Quote"This will increase map performance", great, that's no explanation what a zone does exactly.
Haha, i don't see a reason to explain something what already explained in tutorials :D