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Kreative Korner => Maps & Mapping => Topic started by: Vanico on June 11, 2011, 11:39

Title: KF-PanicRoom (my first REAL map)
Post by: Vanico on June 11, 2011, 11:39
Hi there!
I am a noob mapper, so don't blame me, for this map.
It's called PanicRoom and takes place in a bunker which is stormed by Clamely's zeds.

(http://img851.imageshack.us/img851/742/kfpanicroom1.png)
The zeds come frome here. You can see a glass wall with a door in the background.

(http://img233.imageshack.us/img233/1513/kfpanicroom2.png)
This floor sure is dark. Look out for crawlers!

(http://img263.imageshack.us/img263/9756/kfpanicroom3.png)
Battle behind the glass wall.

(http://img853.imageshack.us/img853/4715/kfpanicroom4.png)
This is the console for controlling both doors.
You have to consider that you can't open/close both doors at the same time.
Also you have to be careful with welding, because you can only see the welding integrity on the console. (Actually I didn't want to do this, but it seems to be more realistic anyway, lol.)

(http://img51.imageshack.us/img51/4368/kfpanicroom5.png)
The panic room.

Download is here:
http://www.mediafire.com/?cffto6zqfcfejso

It's my second map (the first attempt has some issues) and I'd like to see some feedback :)
Title: Re: KF-PanicRoom (my first REAL map)
Post by: [MiA]Raj on June 11, 2011, 13:15
Downscale the textures. They look so oversized and stretched. Not a nice sight on a HD display.

Just rightclick on texture and select "surface properties".
The smaller you make them the higher quality they'll look like.

0.5 is pretty decent, but 1 is ok too.

[linkIMG]http://i.imgur.com/9r0YL.png[/linkIMG]

Also, downstairs, when your facing upstairs, there's a corridor on right - I got stuck in there.
Title: Re: KF-PanicRoom (my first REAL map)
Post by: N3Cr0 on June 11, 2011, 14:15
The style looks good
I'll try it later^^
Title: Re: KF-PanicRoom (my first REAL map)
Post by: Vanico on June 11, 2011, 16:27
Thanks, Raj!
I've updated the download link, it has much cleaner textures now (the pics aren't up-to-date anymore... :P)
Title: Re: KF-PanicRoom (my first REAL map)
Post by: Hicks on June 11, 2011, 17:54
This wouldn't pass the crash test - i've encounter a few bugs at start... :-[
Don't use glass textures on main walls and remember about lamps - they flying near walls.
(http://img580.imageshack.us/img580/9226/shot01021.th.jpg) (http://imageshack.us/photo/my-images/580/shot01021.jpg/)

And here another surprise. I walked inside zeds spawn corridor, but can't get out from there. Both corridors trapping me inside, what's not so funny.
(http://img638.imageshack.us/img638/5503/shot01019.th.jpg) (http://imageshack.us/photo/my-images/638/shot01019.jpg/)
Title: Re: KF-PanicRoom (my first REAL map)
Post by: Vanico on June 11, 2011, 18:09
Aaaah, I'll have to redo the ZombieZone Volumes.
But what's wrong with the glass exactly?

EDIT: I updated the link. Fixed ZombieZone bug and lamps.
Title: Re: KF-PanicRoom (my first REAL map)
Post by: Hicks on June 12, 2011, 10:57
QuoteBut what's wrong with the glass exactly?
Just look at screenshot with flying lamp. Did you see the white thing? That's i'm talking about - texture glitch. If you put glass texture on main wall, you'll get this glitch. There's nothing behind these walls, i mean nothing but emptiness.
Title: Re: KF-PanicRoom (my first REAL map)
Post by: Vanico on June 12, 2011, 11:51
Fixed the glass bugs, I'll add some new screenshots later.
Title: Re: KF-PanicRoom (my first REAL map)
Post by: N3Cr0 on June 13, 2011, 18:48
Quote from: Vanico on June 12, 2011, 11:51
Fixed the glass bugs, I'll add some new screenshots later.

Faster. :P
(http://farm3.static.flickr.com/2607/5829112893_c8ce5d3cd3_b.jpg)

...small funmap (but interesting layout^^) with some difficulties: the stalkers opened the panic room door from the outside xD
I wanna see what players on a full server will do at wave 7 :D

Ah and maybe you can fix the floating trader - the door flips through it in buytime - that looks ugly.
Title: Re: KF-PanicRoom (my first REAL map)
Post by: Vanico on June 13, 2011, 23:45
Glad you like it! :D
I'll look for it, thanks for the feedback. Yes, those stalkers are naughty...
Is it possible to weld the Panic Room door?
Title: Re: KF-PanicRoom (my first REAL map)
Post by: N3Cr0 on June 14, 2011, 20:48
Quote from: Vanico on June 13, 2011, 23:45
Is it possible to weld the Panic Room door?

Tried it now - thanks, I didn't notice that
Title: Re: KF-PanicRoom (my first REAL map)
Post by: Vanico on June 18, 2011, 00:29
Updated it. The Trader Bug should be fixed.
Title: Re: KF-PanicRoom (my first REAL map)
Post by: poompoom500 on June 18, 2011, 07:59
 :( To Vanico,

Nice small map. You can use other static meshes for your switches. The water cooler is kind of misleading.

(http://i1014.photobucket.com/albums/af261/poompoom500/kfpanic1.jpg)

Anyways, I tried the map and it was fun. But I died in the end. The patty got me.
Title: Re: KF-PanicRoom (my first REAL map)
Post by: Vanico on June 18, 2011, 13:31
Yeah, I'm looking for another switch mesh...
Hey, is it me, or are you using low video settings?
Title: Re: KF-PanicRoom (my first REAL map)
Post by: Hicks on June 18, 2011, 14:07
Maybe is time to think about another map? More maps, more lessons, more experience... and finaly pretty good maps as result :3
Title: Re: KF-PanicRoom (my first REAL map)
Post by: Vanico on June 18, 2011, 14:34
I'm already making another map ;)
It's not finished, because there are some spawning bugs (and it's too huge!)
But I want this one to be a nice map first :)

Update:
- Added explosive barrels
- Different door control panels
- Added new screenshots
- Different lighting for trader
- Small bugfixes
Title: Re: KF-PanicRoom (my first REAL map)
Post by: N3Cr0 on June 19, 2011, 14:44
Much better, especially the barrels ^^
Title: Re: KF-PanicRoom (my first REAL map)
Post by: Snipe34 on June 20, 2011, 03:13
Uploaded to the server.

I fixed a little problem with the pathing around the back of the trader - not pathed, so I pathed it - hope that's ok??

Nice lighting too.  I was a little worried the zs couldn't access the panic room, but np, in they came.  Tho not before I blew a clot into the ceiling who stood on a barrel =D
Title: Re: KF-PanicRoom (my first REAL map)
Post by: Vanico on June 20, 2011, 17:22
Hehe, just had a match with Audrey and another guy.
Well, it's actually pretty hard, we died in round 3...
The panic room doesn't really help, I guess :D

But the pathing is pretty bugged...
Snipe, could you send me your fixed version, so I can fix some pathing and texturing issues?
Title: Re: KF-PanicRoom (my first REAL map)
Post by: Vanico on June 20, 2011, 23:48
Update.

- Fixed Glass bug
- Better textures
- Fixed pathing bug

http://www.mediafire.com/?cffto6zqfcfejso
Title: Re: KF-PanicRoom (my first REAL map)
Post by: rp88 on September 10, 2011, 10:13
link dead!