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Kreative Korner => Maps & Mapping => Topic started by: Vanico on July 12, 2011, 15:35

Title: KF-Crypt
Post by: Vanico on July 12, 2011, 15:35
(http://img845.imageshack.us/img845/2451/utcrypt.png)

The smell of rot and dissolution lies in the air. Survive, or your corpse will be part of it.

Map: http://www.mediafire.com/?esa54q1b1bwvdus

Info about map:
- Map is pretty small.
- You can run in circles so you can actually make it on solo.
- No doors!
- 2 Spawns
- Deep holes, watch your step!
- Song should be included in the KF-Folder, no manual download. :)

Known issues:
- No issues yet, report them!

Special thanks to N3cr0 who tested the map and gave me feedback. :)
Title: Re: KF-Crypt
Post by: Hicks on July 12, 2011, 15:56
Downloading right now.
Quote- Deep holes, watch your step!
If those holes at open area or corridor or any easy accessable place - this is possible bug. You should place there killing volumes on case if zeds fall there. Next, as i remember this is second map without archivation. Always put your maps in zip archive. Bigger file size didn't make maps tough. Next - screenshots. Save it in jpg format - there's no reason to wait 1.8mb pic to downloading.
That's all for beginning. I'll see what i can find in map later 8)
Title: Re: KF-Crypt
Post by: Vanico on July 12, 2011, 16:02
Well, I tested it. Zeds actually don't fall in there very often so I don't think it's a very big problem.
The format stuff is helpful, thanks!
Title: Re: KF-Crypt
Post by: Hicks on July 12, 2011, 17:03
QuoteI don't think it's a very big problem
Nah... better is made preventive measures. Example: the car at Arcade-Gas-Station. It often pulls zeds over playable zone and they get stuck there. Same happened with patty too when i tried fight him alone (other 2 ppl unfortunately died).
Title: Re: KF-Crypt
Post by: Vanico on July 12, 2011, 17:38
You're probably right, I've updated it.
Title: Re: KF-Crypt
Post by: N3Cr0 on July 12, 2011, 18:19
I can't start the map:
Warning: Failed to load 'MattTropical': Can't find file for package 'MattTropical'

I recommend to put it into the same archive then and upload it
Title: Re: KF-Crypt
Post by: Hicks on July 12, 2011, 18:31
Yeah, i got same error. And map doesn't appear in maplist.
Title: Re: KF-Crypt
Post by: Vanico on July 12, 2011, 18:58
Grrr, didn't think of that! >_<
Reuploaded as a package...
Title: Re: KF-Crypt
Post by: poompoom500 on July 12, 2011, 20:35
 :( To Vanico,

I can't get the map in the list, so I editted the Level Info properties. Changed the name in DecoTextName to KF-Crypt. And changed the Title to same (KF-Crypt).
(http://i1014.photobucket.com/albums/af261/poompoom500/kfcrypt1.jpg)

Got it to show on the list, but am getting a missing texture file message - MaxTropicalTex.
(http://i1014.photobucket.com/albums/af261/poompoom500/kfcrypt2.jpg)
Title: Re: KF-Crypt
Post by: Vanico on July 12, 2011, 20:45
I forgot to include some necessary files... I'm so sorry!
I'll reupload it... again.

EDIT:
Here it is:
http://www.mediafire.com/?esa54q1b1bwvdus
Title: Re: KF-Crypt
Post by: poompoom500 on July 12, 2011, 20:54
 :( To Vanico,

Nice small map. You seem to like 2 stairs with porch view on either wall typecast on your maps.
(http://i1014.photobucket.com/albums/af261/poompoom500/kfcrypt001.jpg)
(http://i1014.photobucket.com/albums/af261/poompoom500/kfcrypt002.jpg)
(http://i1014.photobucket.com/albums/af261/poompoom500/kfcrypt003.jpg)

P.S.
You need the MaxTropicalTex file, but you can go around it by re-building all the map with the editor. Then re-save the MaxTropicalTex.usx (staticmeshes) file. Then play the map.
Title: Re: KF-Crypt
Post by: N3Cr0 on July 12, 2011, 20:55
Much better than the first version ;)
Title: Re: KF-Crypt
Post by: Snipe34 on July 24, 2011, 17:24
http://www.mediafire.com/?wozn1bmdaqg2usx

Latest link for Crypt2
Title: Re: KF-Crypt
Post by: rp88 on January 13, 2012, 09:30
does this map have music files?
Title: Re: KF-Crypt
Post by: Snipe34 on January 15, 2012, 00:37
Quote from: rp88 on January 13, 2012, 09:30
does this map have music files?

sorry I don't know.  When Vanico returns [map maker]  he will be able to tell you.
Title: Re: KF-Crypt
Post by: Vanico on January 15, 2012, 01:19
Nope, the map uses Killing Floor default music.