Miasma Community

Kreative Korner => Maps & Mapping => Topic started by: Veica on July 12, 2011, 19:40

Title: KF-Zombowl
Post by: Veica on July 12, 2011, 19:40
Welcome to the hottest zed entertainment today: Zombowl!

DOWNLOAD LINK: http://www.mediafire.com/?mbpnjfcwf2nm9nl

Extract to KF directory (IDK about the music, cuz IDK)
Simple room, cars and a bowl with zeds, sorry for no screencap.

If possible, upload to server?
Title: Re: KF-Zombowl
Post by: N3Cr0 on July 12, 2011, 20:49
A real funmap... reminds me somehow to carmageddon^^

The Music is taken from The Legend of Zelda (Idk if it was Twilight Princess or Ocarina of Time - I sometimes mix up some parts of them)
Title: Re: KF-Zombowl
Post by: poompoom500 on July 12, 2011, 21:15
 :-[ To xsonarx,

Groovy map. Nice to play when you're learning to drive. Do all your damages in this map before driving for real. Not much need for weapons here. Maybe the player can challenge the Patty for a race!
(http://i1014.photobucket.com/albums/af261/poompoom500/kfzombowl001.jpg)
(http://i1014.photobucket.com/albums/af261/poompoom500/kfzombowl002.jpg)
Title: Re: KF-Zombowl
Post by: Veica on July 12, 2011, 21:25
Quote from: N3Cr0 on July 12, 2011, 20:49
A real funmap... reminds me somehow to carmageddon^^

The Music is taken from The Legend of Zelda (Idk if it was Twilight Princess or Ocarina of Time - I sometimes mix up some parts of them)

OoT - The shooting gallery and the market theme for trader... im still questioning about copyright though, but ill leave as is for now
Title: Re: KF-Zombowl
Post by: Veica on July 12, 2011, 21:26
Now, should I add Link Guns or a Trader? your choice, link guns are bout same as handcannon against zeds
Title: Re: KF-Zombowl
Post by: poompoom500 on July 12, 2011, 22:18
 :-[ To xsonarx,

Link gun!?! Against the Patty.
Title: Re: KF-Zombowl
Post by: Veica on July 12, 2011, 22:39
Just to repair the vehicles

And if this is good enough on the server, would you guys want more?
Title: Re: KF-Zombowl
Post by: [MiA]Slim_Cognito on July 13, 2011, 21:26
small vid in this map 9th wave

http://www.xfire.com/video/4a44ac/ (http://www.xfire.com/video/4a44ac/)
Title: Re: KF-Zombowl
Post by: Snipe34 on July 23, 2011, 21:43
Here's an optimized revision.
Can't find XSonarX - went on holiday or something.  If he doesn't approve of the revision of his map, it can be removed from the server at his request.

http://www.mediafire.com/?123x224up0as2ik
http://www.mediafire.com/?i674vo1k7i2y1kd
Title: Re: KF-Zombowl
Post by: N3Cr0 on July 24, 2011, 14:11
There's a weird failure in the map now: you can drive through the walls, but not walk through them.
Title: Re: KF-Zombowl
Post by: Snipe34 on July 24, 2011, 15:37
Quote from: N3Cr0 on July 24, 2011, 14:11
There's a weird failure in the map now: you can drive through the walls, but not walk through them.

damn, no karma collision.  Thx man will fix!

fixed http://www.mediafire.com/?123x224up0as2ik  same as above new link

Title: Re: KF-Zombowl
Post by: N3Cr0 on July 24, 2011, 17:06
Just found an interesting glitch: I jumped towards the wall (also had a little spin) and pressed+hold the jump button again. Then I could drive along the Wall xD - I went higher and then I fell out of the map.
Title: Re: KF-Zombowl
Post by: Snipe34 on July 24, 2011, 17:27
Quote from: N3Cr0 on July 24, 2011, 17:06
Just found an interesting glitch: I jumped towards the wall (also had a little spin) and pressed+hold the jump button again. Then I could drive along the Wall xD - I went higher and then I fell out of the map.

ffs i hope you died!!!
Title: Re: KF-Zombowl
Post by: N3Cr0 on July 24, 2011, 17:34
Quote from: Snipe34 on July 24, 2011, 17:27
Quote from: N3Cr0 on July 24, 2011, 17:06
Just found an interesting glitch: I jumped towards the wall (also had a little spin) and pressed+hold the jump button again. Then I could drive along the Wall xD - I went higher and then I fell out of the map.

ffs i hope you died!!!

no :P
But I could drive to the middle of the map where I got stuck. Then I jumped a little bit (I was half-inside, half-outside of the bowl) and then the car has exploded + GAME OVER (but even there I wasn't dead xD )
Title: Re: KF-Zombowl
Post by: Snipe34 on July 24, 2011, 19:12
Quote from: N3Cr0 on July 24, 2011, 17:34
Quote from: Snipe34 on July 24, 2011, 17:27
Quote from: N3Cr0 on July 24, 2011, 17:06
Just found an interesting glitch: I jumped towards the wall (also had a little spin) and pressed+hold the jump button again. Then I could drive along the Wall xD - I went higher and then I fell out of the map.

ffs i hope you died!!!

no :P
But I could drive to the middle of the map where I got stuck. Then I jumped a little bit (I was half-inside, half-outside of the bowl) and then the car has exploded + GAME OVER (but even there I wasn't dead xD )

Thx or the bug info.  I didnt make the blockers high enough, well nvm...
Title: Re: KF-Zombowl
Post by: DarkVolva on November 11, 2011, 23:03
DISCONTINUED PROJECT

GOOD THING THIS MAP IS ALREADY FINISHED
Title: Re: KF-Zombowl
Post by: Veica on August 23, 2012, 21:29
BUMP
Title: Re: KF-Zombowl
Post by: Veica on August 23, 2012, 21:31
KF-Zombowl_Final has been released!

To install, just extract everything as-is to your UT2004 directory, so Animations / StaticMeshes / Textures / System all go into the UT2004 folder, and the map file itself goes into KFMod20/Maps/

DOWNLOAD LINK:

(http://profile.ak.fbcdn.net/hprofile-ak-snc4/41784_124975940890187_7085773_n.jpg) (http://www.mediafire.com/?bd5x9ziaqc4jloi)
Title: Re: KF-Zombowl
Post by: [MiA]Zaid on August 23, 2012, 22:37
Good i'll try it when i come back to my home :)