Miasma Community

Gaming Zone => Killing Floor Mod => Topic started by: Vanico on December 18, 2011, 16:09

Title: Post badass KF-screenshots.
Post by: Vanico on December 18, 2011, 16:09
Hell yeah.

(http://img406.imageshack.us/img406/7144/ghettofight.png)
Title: Re: Post badass KF-screenshots.
Post by: poompoom500 on December 18, 2011, 16:59
 >:( To Vanico,

Very nice. Were you playing Unreal Tournament 2004 mutators?

Here's my mutator for KF Steam for version 1017. Download files for mutator - http://www.mediafire.com/?43hbao66zo01k6n.

Changed the textures of clot, bloat, crawler, stalker, and flesh pound. And activated KFMutator and KFBruteMut.
(http://i1014.photobucket.com/albums/af261/poompoom500/kfzomiemutators3.jpg)
(http://i1014.photobucket.com/albums/af261/poompoom500/kfzomiemutators1.jpg)
(http://i1014.photobucket.com/albums/af261/poompoom500/kfzomiemutators7.jpg)

My KF mutator changed the FP to a bloat, and the Patriarch to a siren.
(http://i1014.photobucket.com/albums/af261/poompoom500/kfzomiemutators9.jpg)


UPDATE: Code for the mutator is already default in KF Steam 1017 "ZombieSirenMix.uc" - just activate KFMutator:
// Zombie Monster for KF Invasion gametype
class ZombieSirenMix extends ZombieSiren;

simulated function BeginPlay()
{
LinkSkelAnim(MeshAnimation'Siren_Anim');
Super.BeginPlay();
}

defaultproperties
{
     KFRagdollName="Patriarch_Trip"
     Mesh=SkeletalMesh'KF_Freaks_Trip.Patriarch_Freak'
     Skins(0)=Combiner'KF_Specimens_Trip_T.gatling_cmb'
     Skins(1)=Combiner'KF_Specimens_Trip_T.patriarch_cmb'
}

Title: Re: Post badass KF-screenshots.
Post by: Vanico on December 18, 2011, 17:06
Yeah, it's Ballistic Weapons mixed with KF...