Miasma Community

Kreative Korner => Maps & Mapping => Topic started by: Vanico on April 29, 2012, 11:04

Title: KF-Industrial
Post by: Vanico on April 29, 2012, 11:04
(http://desmond.imageshack.us/Himg687/scaled.php?server=687&filename=utindustry.png&res=landing)

The industrial smog thickens while you're fighting the undead. Prepare to fight until the very end.

Info:
- Medium Size Map (a bit smaller than stalker stream)
- Custom Music + Boss Battle Music
- No doors, no real camper spots
- Mini-Boss  Fleshpound can appear.

Thanks to N3cr0 for testing! Also thanks to Hicks and his maps Stalker-Stream and Stalker-Prometheus where I found some EPIC static meshes!!

Download: http://www.mediafire.com/?ecmx35yo53bceb2

---------

If you find any bugs: Tell me, I'll fix them immediately!
Hope you like it and that we'll be able to play it on the server :)

btw if someone wants to know what the songs are called:
Main song: SKRILLEX - True Gangsters
Patriarch Song: Epic Score - Desperate Moment
Title: Re: KF-Industrial
Post by: poompoom500 on April 30, 2012, 09:08
 O:-) To Vanico,

Not bad. Maybe you can make the ambience more greyish. But enjoyed the map specially the green room. The zombies won't come in. Ahhh, a safe spot! (Am playing the map in Krieg, Frieden und Zombies BETA).
(http://i1014.photobucket.com/albums/af261/poompoom500/kfindustrial0.jpg)
(http://i1014.photobucket.com/albums/af261/poompoom500/kfindustrial1.jpg)
(http://i1014.photobucket.com/albums/af261/poompoom500/kfindustrial2.jpg)
Title: Re: KF-Industrial
Post by: Vanico on April 30, 2012, 15:04
The zombies won't come in? That's not supposed to happen, but not a problem since you'd die anyway if you stay in there long enough :D
And how dafuq did you reach the roof? If it's a bug please tell me, I'm sick of exploits especially since BlockedPath.
Title: Re: KF-Industrial
Post by: poompoom500 on April 30, 2012, 16:04
 O:-) To Vanico,

QuoteThe zombies won't come in? That's not supposed to happen, but not a problem since you'd die anyway if you stay in there long enough
I know. I was pulling your leg! And as to going up the roof, I edited my KFMod.u file to enable me to jump higher. It has nothing to do with your map. (Also, I was in God mode in the green room).
Title: Re: KF-Industrial
Post by: Snipe34 on May 01, 2012, 23:58
Nice looking map and it plays well!

Title: Re: KF-Industrial
Post by: [MiA]crazzy on May 02, 2012, 17:52
I Failed hard yesterday...
Be Careful of the Oven in the house! (Van pic pls)
Go in there and dont get out.

Some of may have seen me bugging. (Van also did so he already knows the bug)
Title: Re: KF-Industrial
Post by: [MiA]Sweety on May 02, 2012, 19:57
eh? what? OVEN? aaaahhhhh uuuuuuhhhh (bad feeling) -_-''
Title: Re: KF-Industrial
Post by: [MiA]crazzy on May 02, 2012, 20:47
New Bug (idk if this worths it to fix)

Title: Re: KF-Industrial
Post by: Vanico on May 02, 2012, 20:56
V2 for Industrial:

- Added some more spawn triggers for diversified gameplay
- Fixed some bugs (oven, truck, flying meshes)
- Container trigger should work properly now
- Better trader room

Download:
http://www.mediafire.com/?9rcw4pnd5gc48xt


Title: Re: KF-Industrial
Post by: [MiA]crazzy on May 02, 2012, 21:03
tthx...

btw: i think this map has potential... well the idea is good^^
Title: Re: KF-Industrial
Post by: N3Cr0 on May 09, 2012, 23:19
Great map!
(http://screenshot.xfire.com/s/123362258-3.jpg)
(http://screenshot.xfire.com/s/123362309-3.jpg)

http://www.xfire.com/video/56de0d/ (http://www.xfire.com/video/56de0d/)
Title: Re: KF-Industrial
Post by: Snipe34 on May 09, 2012, 23:36
OMG how did Snipe get up there?!   clue: he didnt use admin, fly or any cheats AT ALL
(http://screenshot.xfire.com/s/123362309-3.jpg)


Title: Re: KF-Industrial
Post by: Veica on May 10, 2012, 00:27
Did you use the Winchester to negate fall damage after the patty sent you flying?  ::)
Title: Re: KF-Industrial
Post by: Snipe34 on May 10, 2012, 00:44
Quote from: Sonar on May 10, 2012, 00:27
Did you use the Winchester to negate fall damage after the patty sent you flying?  ::)

nope ^^
Title: Re: KF-Industrial
Post by: poompoom500 on May 10, 2012, 07:38
 :drunk: To Sonar,

QuoteDid you use the Winchester to negate fall damage after the patty sent you flying?
Doh. He didn't have a wini. He had a hunter and a LAW. But no... he used his psychic power.
Title: Re: KF-Industrial
Post by: Vanico on May 10, 2012, 17:09
Jumping against certain obstacles throws me into the air sometimes.
Title: Re: KF-Industrial
Post by: Snipe34 on May 12, 2012, 18:19
Sorry vanny just teasing xd
xSonarx was pretty right.  Patty knocked me in the air but i hit tower and slid to the roof, with about 1/4 health.  From there I jumped down on the scaffold and to the roof of a square box building, then killed him.

Similar happened in KF-ArtGallery.  The patty hit me over a blocker and against a bus.  I was safe but had little ammo so we quit that map.
Title: Re: KF-Industrial
Post by: Vanico on April 07, 2013, 10:56
Old link is broken and map has disappeared from server - maybe you can reupload it?
http://205.196.122.24/qoaciy92mlag/4qln7e5jkic6vne/KF-Industrial.rar
Title: Re: KF-Industrial
Post by: [MiA]Raj on April 07, 2013, 18:26
It needs some blocking volumes in certain areas.
Title: Re: KF-Industrial
Post by: Vanico on April 07, 2013, 22:22
Don't beat about the bush, tell me where to place them.
Title: Re: KF-Industrial
Post by: Veica on April 08, 2013, 02:25
The sky