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Gaming Zone => Killing Floor Mod => Topic started by: poompoom500 on May 22, 2012, 19:15

Title: Adding New Monsters To Scripted Trigger...
Post by: poompoom500 on May 22, 2012, 19:15
 :occupied: To Miasma Gamers,

Here's a neat TRICK to adding monsters to the SCRIPTED TRIGGER (for spawns).

First, download and install the monsters of your choice, Doom, Alien, Half Life, or whatever from Goeppinger site - http://www.unreal.shaungoeppinger.com/monsters.html.

Second, Go to your KFMod20\System (or Unreal Tournament 2004\System) folder and open the KFMod20.ini. Go to [Editor.EditorEngine] and add these lines (according to the monsters you installed). These are the *.u monster files that you got from Goeppinger. Just use the names without the .u at the end.

EditPackages=Clones
EditPackages=DWMonsterAssault
EditPackages=DWAssaultMapperTools
EditPackages=DWAlienMonsterPack
EditPackages=DWPack1F
EditPackages=DWPack1G
EditPackages=DWRPG
EditPackages=DWInvasion
EditPackages=DWDinotopia
EditPackages=DoomMonsterPackv3
EditPackages=2009DoomMonsterPack
EditPackages=2009Dragonv2
EditPackages=2009Droid2k4
EditPackages=2009Effigy
EditPackages=2009Tentacle
EditPackages=Dinotopia
EditPackages=HalfLife1MonsterPackv1


Also, you can use the PAWN\UNREALPAWN\XPAWN\MONSTER to add whatever monster (you installed) to your map. PAWN from your ACTOR BROWSER.

(http://i1014.photobucket.com/albums/af261/poompoom500/kfmod20INI_0.jpg)

And your good.
Title: Re: Adding New Monsters To Scripted Trigger...
Post by: N3Cr0 on May 22, 2012, 20:57
Quake (!) monsters <3
Feels like old times
Title: Re: Adding New Monsters To Scripted Trigger...
Post by: poompoom500 on May 23, 2012, 18:14
 :pft: To Necro,

I don't have Quake yet but I have Half Life, Dinosaur, Doom, and Dragons monsters. Nice assortments below:
(http://i1014.photobucket.com/albums/af261/poompoom500/dwgoeppingermonsters0.jpg)
(http://i1014.photobucket.com/albums/af261/poompoom500/dwgoeppingermonsters1.jpg)