Miasma Community

Kreative Korner => Maps & Mapping => Topic started by: Veica on July 18, 2012, 18:29

Title: KF-Entreport_0-6
Post by: Veica on July 18, 2012, 18:29
Well, folks, it's about time I brought you...
KF-Entreport_0-6

A monsoon has just started, so you hole up in an abandoned storehouse, #0-6, with your team. However, you weren't expecting the horrors that followed you.

DOWLOAD NEZ FROM
(http://cdn.mediafire.com/images/logos/logo_v2.png) (http://www.mediafire.com/?22gg4i1d621o98u)

DOWLOAD EZ FROM
(http://cdn.mediafire.com/images/logos/logo_v2.png) (http://www.mediafire.com/?rnr7178h2qo2rfa)

[linkimg]http://i.imgur.com/khbLk.png[/linkimg]

[linkimg]http://i.imgur.com/IcwYc.png[/linkimg]

[linkimg]http://i.imgur.com/ruwdD.png[/linkimg]

[linkimg]http://i.imgur.com/tYCYA.png[/linkimg]

[linkimg]http://i.imgur.com/g9MqY.png[/linkimg]

[linkimg]http://i.imgur.com/AVjqz.png[/linkimg]

Title: Re: KF-Entreport_0-5
Post by: Veica on July 18, 2012, 19:34
Alright guys, feel free to post any bugs/recommendations here, too :P

N3Cr0 told me this so far:

- nice to have raindrop sounds
- railings in the stairways
- fp's ge confused in the thinner hallways
- problem with zombies getting over the cars outside
Title: Re: KF-Entreport_0-5
Post by: Snipe34 on July 18, 2012, 19:54
yep outside with cars, stupid zombies

But a real hardcore map!
Title: Re: KF-Entreport_0-5
Post by: [MiA]Zaid on July 18, 2012, 20:09
Nice Sonar!, I'll play it when i format my pc :) look very good, add to the server fast Raj Hehe
Title: Re: KF-Entreport_0-5
Post by: poompoom500 on July 18, 2012, 20:14
 :win: To Sonar,

NICE! Want to share it with everyone at Killing Floor ModDB ADD-ONS? - http://www.moddb.com/mods/killing-floor/addons.
Title: Re: KF-Entreport_0-5
Post by: Veica on July 18, 2012, 23:39
@Poom: I will, as soon as I've fixed as many bugs as can be found ;)

Also, @everyone: An update has been released, you should replace the version of the map you already have. You'll know you have the new one when you have a KF-Entreport_0-6 instead of 5.
Title: Re: KF-Entreport_0-6
Post by: N3Cr0 on July 19, 2012, 00:02
Looks good now.
Tell me when it's ready for uploading.
Title: Re: KF-Entreport_0-6
Post by: Veica on July 19, 2012, 14:46
Whenever you guys are ready.
Title: Re: KF-Entreport_0-6
Post by: Snipe34 on July 19, 2012, 22:46
Quote from: Sonar on July 19, 2012, 14:46
Whenever you guys are ready.

Wave 3 annihilated
Title: Re: KF-Entreport_0-6
Post by: Veica on July 20, 2012, 00:09
Alright, the link above is updated (yet again) so make sure to d/l it when you get the chance. <- KF_Entreport_0-6_NEZ <- Not Easy
Also, there's a new version, made for the less "hardcore." <- KF-Entreport_0-6_EZ <- Easy

Changelog:

- fixed trader room trapping players
- fixed traderteleporters. Used the tag, "Get out of here, stalker."

What was changed in the EZ version:

- upstairs spawn removed
- less zeds per wave
- holes placed in balcony railings
- brighter lights

It's up to Snipe/N3Cr0/Raj whether they want both versions, one, or the other one on the server.
Title: Re: KF-Entreport_0-6
Post by: [MiA]Raj on July 21, 2012, 17:01
Idk which one, but I removed one of them. No need for duplicates.
Title: Re: KF-Entreport_0-6
Post by: N3Cr0 on July 21, 2012, 17:05
Ah yep, I kept the old version. We don't need it anymore.