{"batchcomplete":"","continue":{"lecontinue":"20260313162741|41","continue":"-||"},"query":{"logevents":[{"logid":51,"ns":2,"title":"User:Bunk-beds-for-sale4043","pageid":0,"logpage":0,"params":{"userid":8},"type":"newusers","action":"create","user":"Bunk-beds-for-sale4043","timestamp":"2026-06-26T00:48:04Z","comment":""},{"logid":50,"ns":2,"title":"User:DeeSimone9","pageid":0,"logpage":0,"params":{"userid":7},"type":"newusers","action":"create","user":"DeeSimone9","timestamp":"2026-06-10T10:11:21Z","comment":""},{"logid":49,"ns":0,"title":"Benchmarking","pageid":30,"logpage":30,"revid":232,"params":{},"type":"create","action":"create","user":"Piglet","timestamp":"2026-05-09T19:34:37Z","comment":"Created page with \"== BenchMarking UT2004 renderers ===  Download the files linked below. Put the maps into your Maps directory and you can run maps from the command line.  e.g.   <code>./UT2004 fps1?map=2 ini=UT2004.ini log=MyLog.log</code>  * For fps1, <code>map=</code> is between 0 and 8 * Maps fps2 and fps 3 are stand-alone maps with no  * Unless you use the <code>?quit=1</code> parameter the map will keep running in the background with the console showing results. * Output is put into...\""},{"logid":48,"ns":0,"title":"Wormbo","pageid":29,"logpage":29,"revid":223,"params":{},"type":"create","action":"create","user":"Piglet","timestamp":"2026-03-25T21:03:22Z","comment":"Created page with \"=== Wormbo's unfinished Vehicles ===  \"I also have all the other original files for whatever vehicles I made before.  I just don't remember what I actually released and what are just semi-functional prototypes.  Pretty sure \"Banshee\" and \"Drako\" are vehicles I published at some point, but have I ever done so with vehicles called \"Chameleon\", \"Basilisk\", or \"spider tank\"? (the latter not just being a scaled-up spider mine model, but something that might look like it actua...\""},{"logid":47,"ns":6,"title":"File:Inputoptions.jpg","pageid":28,"logpage":28,"params":{},"type":"delete","action":"delete","user":"Piglet","timestamp":"2026-03-17T13:47:00Z","comment":"Deleted old revision 20260317134628!Inputoptions.jpg: content was: \"== Summary == Input options from Settings->Input\", and the only contributor was \"[[Special:Contributions/Piglet|Piglet]]\" ([[User talk:Piglet|talk]])"},{"logid":46,"ns":6,"title":"File:Inputoptions.jpg","pageid":28,"logpage":28,"revid":214,"params":{"img_sha1":"5hf712fgninmdg8bg6wwt8osz84sa3t","img_timestamp":"2026-03-17T13:46:28Z"},"type":"upload","action":"overwrite","user":"Piglet","timestamp":"2026-03-17T13:46:28Z","comment":""},{"logid":45,"ns":6,"title":"File:Inputoptions.jpg","pageid":28,"logpage":28,"revid":212,"params":{},"type":"create","action":"create","user":"Piglet","timestamp":"2026-03-16T22:13:23Z","comment":"Input options from Settings->Input"},{"logid":44,"ns":6,"title":"File:Inputoptions.jpg","pageid":28,"logpage":28,"revid":212,"params":{"img_sha1":"fx4k9tgxo7aqucyalnpnt5nnygy3dlb","img_timestamp":"2026-03-16T22:13:23Z"},"type":"upload","action":"upload","user":"Piglet","timestamp":"2026-03-16T22:13:23Z","comment":"Input options from Settings->Input"},{"logid":43,"ns":0,"title":"EPPCustomCurvePoints","pageid":27,"logpage":27,"revid":205,"params":{},"type":"create","action":"create","user":"Piglet","timestamp":"2026-03-15T21:53:14Z","comment":"Created page with \"==EPPCustomCurvePoints==  In mouse acceleration systems, custom curve points define a response curve that maps mouse movement speed \u2192 sensitivity multiplier.  In UT2004.ini, EPPCustomCurvePoints are specified as 5 float pairs separated by '|' and a single space, e.g. <code>'0 0|0.43 1.070267|1.25 4.140625|3.86 18.984375|40.0 443.75'</code>  == Custom Curve Points (Mouse Acceleration) ==  These custom curve points define a response curve that maps mouse movement speed t...\""},{"logid":42,"ns":0,"title":"Input","pageid":26,"logpage":26,"revid":204,"params":{},"type":"create","action":"create","user":"Piglet","timestamp":"2026-03-15T21:43:39Z","comment":"ut2004 Input"}]}}