Sound: Difference between revisions
From Unreal Tournament 2004 MiA Wiki
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==== '''Windows''' ==== | ==== '''Windows''' ==== | ||
===== Per-user configuration path ===== | |||
C:\Users\%USERNAME%\AppData\Roaming\alsoft.ini | C:\Users\%USERNAME%\AppData\Roaming\alsoft.ini | ||
===== For UT2004-only ===== | |||
C:\UT2004\System\alsoft.ini | C:\UT2004\System\alsoft.ini | ||
Revision as of 17:27, 20 February 2026
OpenAL Soft
Patch 3374 for Unreal Tournament 2004 replaces the legacy DirectSound-based OpenAL with OpenAL Soft, modernizing the game’s audio backend for improved compatibility, stability, and 3D positional sound on current systems.
Audio Features & Options
- HRTF support – Enhanced 3D positional audio for headphones
- Selectable HRTF modes – Enable/disable and profile selection
- Playback device selection – Choose specific output devices
- Stereo / 5.1 / 7.1 support – Improved surround handling
- Sample rate & resampler settings – Quality/performance tuning
Audio Presets
Audio behavior can be customized system-wide, per-user and with game-specific configurations, through the OpenAL Soft configuration file:
Windows
Per-user configuration path
C:\Users\%USERNAME%\AppData\Roaming\alsoft.ini
For UT2004-only
C:\UT2004\System\alsoft.ini
Linux
System-wide configuration path
/etc/xdg/alsoft.conf
Per-user configuration path
~/.config/alsoft.conf
For UT2004-only customizations
$HOME/.ut2004/System/alsoft.conf
These files contain settings for different use cases (e.g., competitive HRTF headphones, high-quality surround, low-latency setup).
Common adjustable options include:
hrtf = true/falsefrequency = <sample rate>channels = stereo / 5.1 / 7.1resampler = <type>period_sizeandperiods(latency tuning)
Basic presets to get started:
