Input: Difference between revisions
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If command line contains <code>safe</code>, <code>UseRawHIDInput</code> and <code>UseDirectInput</code> are turned off | |||
In UnrealEd, and <code>UseDirectInput</code> is set, it will switch to <code>RawHIDInput</code> for the session - but only if <code>EnableEditorRawHIDInput</code> is set. Otherwise it will drop to legacy input modes as noted below. | |||
EPPCustomCurvePoints : | |||
Input system priority: | |||
# <code>UseRawHIDInput</code> wins if set. You get Windows Raw Input- unfiltered device input directly from hardware. | |||
#*<code>RawEnhancedPointerPrecision</code> - enables (True)/disables (False) mouse acceleration using Windows EPP - see [[EPPCustomCurvePoints]] | |||
# <code>UseDirectInput</code> is next priority. You get Windows DirectInput from DirectX 8 | |||
#*<code>DirectEnhancedPointerPrecision</code> - enables (True)/disables (False) mouse acceleration using Windows EPP - see [[EPPCustomCurvePoints]] | |||
# If <code>UseLegacyCursorInput</code> is set then drops to a Legacy Win32 Input Handler | |||
# Otherwise, the game uses a Windows Win32 Input Handler | |||
Notes: | |||
StartupBorderless - is intended to make the game open up a borderless window. It doesn't appear to do so. | |||
InhibitWindowsHotkeys - does not appear to do anything. Intended to stop alt-escape. alt-tab, ctrl-escape and ctrl-tab from operating when full screen? | |||
WinPosX and WinPosY - where to open a windowed screen | |||
Console command "SAVESCREENPOS" sets WinPosX and WinPosY to where the window is. | |||
Revision as of 22:40, 15 March 2026
If command line contains safe, UseRawHIDInput and UseDirectInput are turned off
In UnrealEd, and UseDirectInput is set, it will switch to RawHIDInput for the session - but only if EnableEditorRawHIDInput is set. Otherwise it will drop to legacy input modes as noted below.
Input system priority:
UseRawHIDInputwins if set. You get Windows Raw Input- unfiltered device input directly from hardware.RawEnhancedPointerPrecision- enables (True)/disables (False) mouse acceleration using Windows EPP - see EPPCustomCurvePoints
UseDirectInputis next priority. You get Windows DirectInput from DirectX 8DirectEnhancedPointerPrecision- enables (True)/disables (False) mouse acceleration using Windows EPP - see EPPCustomCurvePoints
- If
UseLegacyCursorInputis set then drops to a Legacy Win32 Input Handler - Otherwise, the game uses a Windows Win32 Input Handler
Notes:
StartupBorderless - is intended to make the game open up a borderless window. It doesn't appear to do so. InhibitWindowsHotkeys - does not appear to do anything. Intended to stop alt-escape. alt-tab, ctrl-escape and ctrl-tab from operating when full screen?
WinPosX and WinPosY - where to open a windowed screen Console command "SAVESCREENPOS" sets WinPosX and WinPosY to where the window is.
