Sound
From Unreal Tournament 2004 MiA Wiki
OpenAL Soft
Patch 3374 for Unreal Tournament 2004 replaces the legacy DirectSound-based OpenAL with OpenAL Soft, modernizing the game’s audio backend for improved compatibility, stability, and 3D positional sound on current systems.
Audio Features & Options
- HRTF support – Enhanced 3D positional audio for headphones
- Selectable HRTF modes – Enable/disable and profile selection
- Playback device selection – Choose specific output devices
- Stereo / 5.1 / 7.1 support – Improved surround handling
- Sample rate & resampler settings – Quality/performance tuning
- Ambisonics support – B-Format decoding for advanced spatial audio workflows
- Configurable decoders & backends – Select output backends (e.g., WASAPI, PulseAudio, PipeWire) and decoder behavior
Configuration files
Audio behavior can be customized through files containing settings for different use cases (e.g., competitive HRTF headphones, high-quality surround, low-latency setup).
You can place the file next to the game executable and OpenAL Soft will override the system or user config Common adjustable options include:
hrtf = true/falsefrequency = <sample rate>channels = stereo / 5.1 / 7.1resampler = <type>period_sizeandperiods(latency tuning)
For Windows
Per-user
C:\Users\%USERNAME%\AppData\Roaming\alsoft.ini
Game-specific
C:\UT2004\System\alsoft.ini
Presets
Stereo speakers
Stereo headphones
Stereo headphones with HRTF enabled
For Linux
System-wide
/etc/xdg/alsoft.conf
Per-user
~/.config/alsoft.conf
Game-specific
$HOME/.ut2004/System/alsoft.conf
