Input
From Unreal Tournament 2004 MiA Wiki
If command line contains safe, UseRawHIDInput and UseDirectInput are turned off
In UnrealEd, and UseDirectInput is set, it will switch to RawHIDInput for the session - but only if EnableEditorRawHIDInput is set. Otherwise it will drop to legacy input modes as noted below.
Input system priority:
UseRawHIDInputwins if set. You get Windows Raw Input- unfiltered device input directly from hardware.RawEnhancedPointerPrecision- enables (True)/disables (False) mouse acceleration using Windows EPP - see EPPCustomCurvePoints
UseDirectInputis next priority. You get Windows DirectInput from DirectX 8DirectEnhancedPointerPrecision- enables (True)/disables (False) mouse acceleration using Windows EPP - see EPPCustomCurvePoints
- If
UseLegacyCursorInputis set then drops to a Legacy Win32 Input Handler - Otherwise, the game uses a Windows Win32 Input Handler
Notes:
StartupBorderless - is intended to make the game open up a borderless window. It doesn't appear to do so. InhibitWindowsHotkeys - does not appear to do anything. Intended to stop alt-escape. alt-tab, ctrl-escape and ctrl-tab from operating when full screen?
WinPosX and WinPosY - where to open a windowed screen Console command "SAVESCREENPOS" sets WinPosX and WinPosY to where the window is.
