Input

From Unreal Tournament 2004 MiA Wiki
Revision as of 22:40, 15 March 2026 by Piglet (talk | contribs)

If command line contains safe, UseRawHIDInput and UseDirectInput are turned off

In UnrealEd, and UseDirectInput is set, it will switch to RawHIDInput for the session - but only if EnableEditorRawHIDInput is set. Otherwise it will drop to legacy input modes as noted below.


Input system priority:

  1. UseRawHIDInput wins if set. You get Windows Raw Input- unfiltered device input directly from hardware.
    • RawEnhancedPointerPrecision - enables (True)/disables (False) mouse acceleration using Windows EPP - see EPPCustomCurvePoints
  2. UseDirectInput is next priority. You get Windows DirectInput from DirectX 8
    • DirectEnhancedPointerPrecision - enables (True)/disables (False) mouse acceleration using Windows EPP - see EPPCustomCurvePoints
  3. If UseLegacyCursorInput is set then drops to a Legacy Win32 Input Handler
  4. Otherwise, the game uses a Windows Win32 Input Handler

Notes:

StartupBorderless - is intended to make the game open up a borderless window. It doesn't appear to do so. InhibitWindowsHotkeys - does not appear to do anything. Intended to stop alt-escape. alt-tab, ctrl-escape and ctrl-tab from operating when full screen?

WinPosX and WinPosY - where to open a windowed screen Console command "SAVESCREENPOS" sets WinPosX and WinPosY to where the window is.