Sound

From Unreal Tournament 2004 MiA Wiki
Revision as of 17:26, 20 February 2026 by 176.114.240.39 (talk) (updated headings)

OpenAL Soft

Patch 3374 for Unreal Tournament 2004 replaces the legacy DirectSound-based OpenAL with OpenAL Soft, modernizing the game’s audio backend for improved compatibility, stability, and 3D positional sound on current systems.

Audio Features & Options

  • HRTF support – Enhanced 3D positional audio for headphones
  • Selectable HRTF modes – Enable/disable and profile selection
  • Playback device selection – Choose specific output devices
  • Stereo / 5.1 / 7.1 support – Improved surround handling
  • Sample rate & resampler settings – Quality/performance tuning

Audio Presets

Audio behavior can be customized system-wide, per-user and with game-specific configurations, through the OpenAL Soft configuration file:

Windows

  • Per-user configuration path:
 C:\Users\%USERNAME%\AppData\Roaming\alsoft.ini
  • For app-specific customizations place the custom alsoft.ini next to the executable - for example:
 C:\UT2004\System\alsoft.ini

Linux

System-wide configuration path
/etc/xdg/alsoft.conf
Per-user configuration path
~/.config/alsoft.conf
For UT2004-only customizations
$HOME/.ut2004/System/alsoft.conf

These files contain settings for different use cases (e.g., competitive HRTF headphones, high-quality surround, low-latency setup).

Common adjustable options include:

  • hrtf = true/false
  • frequency = <sample rate>
  • channels = stereo / 5.1 / 7.1
  • resampler = <type>
  • period_size and periods (latency tuning)

Basic presets to get started: