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From Unreal Tournament 2004 MiA Wiki
Changes since Preview 9
- Adjusted AntiDrv lighting code to better match D3D9Drv
- Fixed a crash in the Karma logging code (#105)
- Added support for https links in the URL parsing code
- Added additional information to crash logs
- Fixed a bug that made unlit meshes flicker occasionally
- Made AntiDrv's handler for combiner materials with the CO_Use_Color_From_MaterialX color op emulate D3D9Drv (this fixes an issue in KFMod 1.x)
- The SystemARM64 folder in the Linux patch now contains the correct Default.ini and DefUser.ini (OldUnreal/UT2004Patches#209)
- Fixed a bug that made it impossible to assign advanced textures to surfaces using the texture browser (OldUnreal/UT2004Patches#203)
- Removed some spammy editor commands from the editor log output
- The game now flushes the log file when it closes or crashes
- Reverted a fix that made it impossible to load certain Onslaught maps and mods
- Fixed an editor bug that duplicated projected texture layers during build operations (OldUnreal/UT2004Patches#201)
- Removed CTF-BP2-Concentrate from the single-player ladder
- Fixed a crash caused by d3d9drv trying to set an unsupported display mode
- Fixed an editor bug that made assets without a group invisible in the various assets browsers (OldUnreal/UT2004Patches#237)
- Fixed a bug that made team symbols invisible on flags (OldUnreal/UT2004Patches#233)
- Fixed a bug that made the progress bars blink during slow editor operations
- Removed the MaxClientRate cap that would be enforced when the server had more than 16 players (OldUnreal/UT2004Patches#264)
- The Linux patch should now replace outdated binaries such as ucc-bin-amd64 with symlinks to the updated binaries
- Fixed a bug that could make AntiDrv render player models incorrectly on UTComp servers
- Fixed several bugs that broke game relaunching on Linux and macOS
- Fixed a bug that broke mod support on Linux systems
- When you alt+tab out of the game and back in on a Windows system running one of the OpenGL renderers in fullscreen mode, the game window should now restore the game window to fullscreen mode
- When you alt+tab out of the game, the game window will now get minimized instead of rendering over all other windows
- Fixed a bug that broke the web admin on Windows servers
- Fixed several vulnerabilities in the ut2004:// URI handler (Thanks Hacker Fantastic for the advisory!)
- Made some minor adjustments to OpenGL/AntiDrv color correction. The new default color correction values in Default.ini are Brightness=0.5, Contrast=0.5, Gamma=1.0. We also updated OpenGLDrv and AntiDrv so they match D3D9Drv exactly at these values (OldUnreal/UT2004Patches#238)
- Fixed a bug that made the editor hang when you compiled changed scripts if no scripts had changes (OldUnreal/UT2004Patches#268)
- Backported several bug fixes and optimizations for the log window
- Improved FPS limiter (OldUnreal/UT2004Patches#293)
- The video settings menu will no longer warn you about using an unsupported resolution when the game is in windowed mode
- The game will now prompt you to upgrade to the widescreen-friendly version of the menu
- Fixed duplication of favorites when added by IP address and then updated by FQDN (OldUnreal/UT2004Patches#92 (comment))
- Added functionality for colored server names using HTML-like notation
