3374 preview 10+

From Unreal Tournament 2004 MiA Wiki
(Redirected from 3374 preview 10)

Preview 12: Changes since Preview 11

  • We backported the UTrace, UTrack, and UProfile console commands from UT99
  • The Linux and macOS clients now use SDL 3.4.2
  • The macOS client will no longer show the IME menu when holding down a key (OldUnreal/UT2004Patches#161)
  • We fixed some accessed none errors in Onslaught
  • The 9.6Kbit/s voice codec now works in internet games (OldUnreal/UT2004Patches#46)
  • Auto-joining voice channels should now work reliably
  • The client should now correctly inform the server about its voice chat status
  • We fixed another AntiDrv bug that could cause player model glitches
  • We fixed an AntiDrv bug that made the shield gun's shield effect fully opaque and white when hit by a lightning bolt
  • We added support for stereo sound effects in ALAudio
  • D3D9Drv should now gracefully handle textures that are missing mipmap data. This fix will make the flames on ONS-Frostbite render correctly
  • D3D9Drv should now render materials with multiple passes correctly. This change fixes several issues where material layers were missing (OldUnreal/UT2004Patches#363 OldUnreal/UT2004Patches#337 OldUnreal/UT2004Patches#317 #109 #137 #134 #133 #108)
  • The Linux patch is now available for powerpc64le platforms
  • ALAudio now supports EAX spatial audio on Linux
  • OpenGLDrv should now render vehicle headlights correctly
  • The game will now only turn on your microphone when you're in a multiplayer game with voice chat enabled
  • Fixed a bug that made ALAudio reduce the sound volume if you had voice chat enabled on the previous map (OldUnreal/UT2004Patches#374)

Preview 11: Changes since Preview 10

  • Another fix for the issue where you couldn't alttab when using OpenGLDrv/AntiDrv in a fullscreen window on Windows
  • Fixed a regression in AntiDrv that made weapon effects such as the shock coil render unlit
  • Restored voice chat support and fixed several bugs and security vulnerabilities in the voice chat code
  • Implemented Hor+ FoV support (#33 OldUnreal/UT2004Patches#286 OldUnreal/UT2004Patches#185 OldUnreal/UT2004Patches#200 OldUnreal/UT2004Patches#194)
  • Fixed rubber-banding/movement desync when playing online with high fps (OldUnreal/UT2004Patches#81)
  • Fixed a bug that made AntiTCC crash after changing your audio settings
  • Increased the maximum framerate for editor viewports to 200 FPS
  • Improved the AntiDrv fix for corrupted player models
  • Overhauled fullscreen handling on macOS and Linux. Fullscreen viewports now render at the desktop resolution at all times, but the game will render at the resolution the player selected internally
  • Fixed a crash that would happen when joining online games while recording a demo
  • Removed the Windows XP firewall authorization code that generated firewall warning popups
  • Implemented a new mechanism mutators can use to present custom map voting menus to 3374 clients. This mechanism adds a "CustomMapVotingMenu" string variable to the XInterface.GUIController class. You can set this variable using SetPropertyText. If the SetPropertyText call succeeds, the client will open the map voting menu using this variable. If the call fails, you are dealing with an older client, and your custom menu loader will need to revert on such clients to using "MapVotingMenu" (OldUnreal/UT2004Patches#335)
  • Fixed a bug that made it impossible to load localized sound packages (OldUnreal/UT2004Patches#240)

Preview 10: Changes since Preview 9

  • Adjusted AntiDrv lighting code to better match D3D9Drv
  • Fixed a crash in the Karma logging code (#105)
  • Added support for https links in the URL parsing code
  • Added additional information to crash logs
  • Fixed a bug that made unlit meshes flicker occasionally
  • Made AntiDrv's handler for combiner materials with the CO_Use_Color_From_MaterialX color op emulate D3D9Drv (this fixes an issue in KFMod 1.x)
  • The SystemARM64 folder in the Linux patch now contains the correct Default.ini and DefUser.ini (OldUnreal/UT2004Patches#209)
  • Fixed a bug that made it impossible to assign advanced textures to surfaces using the texture browser (OldUnreal/UT2004Patches#203)
  • Removed some spammy editor commands from the editor log output
  • The game now flushes the log file when it closes or crashes
  • Reverted a fix that made it impossible to load certain Onslaught maps and mods
  • Fixed an editor bug that duplicated projected texture layers during build operations (OldUnreal/UT2004Patches#201)
  • Removed CTF-BP2-Concentrate from the single-player ladder
  • Fixed a crash caused by d3d9drv trying to set an unsupported display mode
  • Fixed an editor bug that made assets without a group invisible in the various assets browsers (OldUnreal/UT2004Patches#237)
  • Fixed a bug that made team symbols invisible on flags (OldUnreal/UT2004Patches#233)
  • Fixed a bug that made the progress bars blink during slow editor operations
  • Removed the MaxClientRate cap that would be enforced when the server had more than 16 players (OldUnreal/UT2004Patches#264)
  • The Linux patch should now replace outdated binaries such as ucc-bin-amd64 with symlinks to the updated binaries
  • Fixed a bug that could make AntiDrv render player models incorrectly on UTComp servers
  • Fixed several bugs that broke game relaunching on Linux and macOS
  • Fixed a bug that broke mod support on Linux systems
  • When you alt+tab out of the game and back in on a Windows system running one of the OpenGL renderers in fullscreen mode, the game window should now restore the game window to fullscreen mode
  • When you alt+tab out of the game, the game window will now get minimized instead of rendering over all other windows
  • Fixed a bug that broke the web admin on Windows servers
  • Fixed several vulnerabilities in the ut2004:// URI handler (Thanks Hacker Fantastic for the advisory!)
  • Made some minor adjustments to OpenGL/AntiDrv color correction. The new default color correction values in Default.ini are Brightness=0.5, Contrast=0.5, Gamma=1.0. We also updated OpenGLDrv and AntiDrv so they match D3D9Drv exactly at these values (OldUnreal/UT2004Patches#238)
  • Fixed a bug that made the editor hang when you compiled changed scripts if no scripts had changes (OldUnreal/UT2004Patches#268)
  • Backported several bug fixes and optimizations for the log window
  • Improved FPS limiter (OldUnreal/UT2004Patches#293)
  • The video settings menu will no longer warn you about using an unsupported resolution when the game is in windowed mode
  • The game will now prompt you to upgrade to the widescreen-friendly version of the menu
  • Fixed duplication of favorites when added by IP address and then updated by FQDN (OldUnreal/UT2004Patches#92 (comment))
  • Added functionality for colored server names using HTML-like notation