Anti-camping logic information - feel free to suggest tweeks  (Read 54123 times)

Piano

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Re: Anti-camping logic information - feel free to suggest tweeks
« Reply #45 on: January 07, 2018, 20:33 »
Hi guys. I have a proposition for VCTF FaceClassic raptor out of bounds automatic health lowering and eventual destruction.
The way it is now you go out of bounds and as I take it it takes three those imploding thingies to destroy your raptor. Now in the pause between those three imploding explosions raptor is disoriented and practically unmanageable. So you have no chance of escaping the no fly zone. I propose to extend the time between implosions for a few seconds more so raptor driver can get out of danger zone and fly to land...

Thanks

Piglet

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Re: Anti-camping logic information - feel free to suggest tweeks
« Reply #46 on: January 07, 2018, 21:50 »
The idea is that you don't go there int he first place!

Ballz.XXL

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Re: Anti-camping logic information - feel free to suggest tweeks
« Reply #47 on: January 07, 2018, 23:07 »
XD

Killer_XTREME!!!

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Re: Anti-camping logic information - feel free to suggest tweeks
« Reply #48 on: January 08, 2018, 08:06 »
totally agree with piglet :)

MaD-SkunK

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Re: Anti-camping logic information - feel free to suggest tweeks
« Reply #49 on: January 08, 2018, 11:23 »
what about hiding a flag career on a raptor out of bounds ?
just saying, i believe it's a good thing to destroy raptors out of bounds

Piano

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Re: Anti-camping logic information - feel free to suggest tweeks
« Reply #50 on: January 10, 2018, 21:37 »
Well I don't go there yes... but sometimes in raptor battles fuk it you forget and suddenly youre there... and I wanna return and BOOM I'm smashed... I think it is a good idea

Caracal

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Re: Anti-camping logic information - feel free to suggest tweeks
« Reply #51 on: January 11, 2018, 13:28 »
I agree with Piano. Sometimes you have to make evasive manoeuvres and you just get in that zone but you cant get back.

MaD-SkunK

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Re: Anti-camping logic information - feel free to suggest tweeks
« Reply #52 on: January 11, 2018, 14:52 »
I may say it's like the "floor zone" below the map

Krellsan

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Re: Anti-camping logic information - feel free to suggest tweeks
« Reply #53 on: January 11, 2018, 16:19 »
so fight or die. that zone was created for a reason

Piglet

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Re: Anti-camping logic information - feel free to suggest tweeks
« Reply #54 on: January 11, 2018, 20:38 »
I agree. I created it for a reason. You can stray in there for up to a few seconds, but if you're playing the game there's no reason to be there.

The effect of this area has been that nobody's kept a raptor out of bounds and spoiled a game.

Piano

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Re: Anti-camping logic information - feel free to suggest tweeks
« Reply #55 on: January 12, 2018, 11:11 »
Again. I'm not for removing that no fly zone... by all means it is great that its there. I just propose that the interval between imploding be extended by a second or two so players can escape

Piglet

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Re: Anti-camping logic information - feel free to suggest tweeks
« Reply #56 on: January 12, 2018, 13:22 »
I'll have another look at the settings. I made it pretty configurable from what I remember.

Krellsan

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Re: Anti-camping logic information - feel free to suggest tweeks
« Reply #57 on: January 12, 2018, 15:23 »
piano, if it can be escaped, there is no point at that zone at all O_O

Piano

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Re: Anti-camping logic information - feel free to suggest tweeks
« Reply #58 on: January 14, 2018, 18:02 »
Why no point? When you escape that zone you are entering the tracking distance of Avrils and shockrifles on ground so you are again in danger...

Krellsan

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Re: Anti-camping logic information - feel free to suggest tweeks
« Reply #59 on: January 15, 2018, 07:57 »
so, if it will be more or less talented pilot on stolen raptor, he can easily entering and exiting that zone, and mocking the opposing team and distracting it. Sort of like throwing spiders off the tower on a vehicles