Gaming Zone > Unreal Tournament 2004

Freon bugs and issues to look at....

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zeus:
LATEST PIGSPN
WHEN DEMOING I GET THE FOLLOWING EXCEPTION, DOES NOT HAPPEN INSTANTLY BUT ONLY AFTER A FEW MOMENTS OF DEMORECCING HAS BEEN DONE

General protection fault!

History: AActor::ProcessDemoRecFunction <- (Freon_Player/Function Engine.Controller.ClientSwitchToBestWeapon) <- AActor::ProcessRemoteFunction <- (Function Engine.Controller.ClientSwitchToBestWeapon) <- UObject::ProcessEvent <- (Freon_Player DM-PipeWorks][-Night.Freon_Player, Function Engine.Controller.ClientSwitchToBestWeapon) <- RemoteCall <- HandleStream <- UActorChannel::ReceivedBunch <- (Actor Freon_Player) <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level DM-Pipeworks][-Night <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

Piglet:
Please can you try running the prime95 torture test on your machine? That looks like a hardware memory problem to me.

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