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Freon bugs and issues to look at....

Started by Piglet, January 18, 2019, 11:05

Piglet

#30
OK - will leave it available for people to look at here.

I don't see it as being worth any more time invested in it.

Link fixed

Krellsan

#31
you may be interested in this:

timecodes are  2:33 and 3:42
there was some more. but i can't remember timeline.

Now it is easier to do this, before it was necessary to find a certain height, so that it was enough for a frozen body, and for a jump on the head, and also not enough, to fit in both. There is such a place in the constructor2006, in the rankin, under the bridge to the third level, and in many other maps.

fixed. not 4-42, 3-42

Piglet

Hmmm. Interesting. Do you know what damage type is registered when that happens? I'd need to know how to differentiate that from other damage

Krellsan

i believe that works like telefrag. While it was impossible to stand on their frozen heads, I thought that what was happening an infiltration in their bodies by multiple jumps due to limited space.

Piglet

#34
Hmmm - can you try it again and let me know if you can still do it?

I've added some code and a little debug but can't test without willing people to do it.

[edit] that didn't work - will have to put more debug in[/edit]

Piglet

#35
Aha! By George I've got it.

Piglet

Fix now on the server. Just in case there are any unexpected side effects to the fix it's admin configurable on/off.

This should also fix the occasional random telefrags...

kops

Hey Pig. Have roxx been nerfed? Noticed over the last few games even 3 or 4 solid hits will not kill a full-health player.

Piglet

No. No change. If you want I can add in the mutator that shows the damage caused if you want to do a test

kops

Ah ok - must be my tired aiming then.  No need for the damage mut, mate.  Cheers.

hagis

quick one and perhaps it's just me (and I can live with it either way)

there's a lot of cool maps on the freon server,. and sure people want and enjoy playing the classics but I wonder could the map vote exclusion limit be higher,. I think it's set to 4 or 5 and the same maps keep getting picked,. could be higher and give more chance for less played maps? :)

Piglet

Sure. Was 4, now 7. Is this too high or not high enough?

Are there good maps we're missing?

We have limited health thawing and the bug-caused full health thaw both voteable. I've seen both in use so not sure how much people care which they get

hagis

#42
right most people don't care / notice the difference on how health is on thaws,. it's subtle and really only matters in overtime but also it comes into play if you're using Challenge Mode to help stop one team getting ahead too much (I think Challenge Mode is set on?)

thanks! 7 sounds good - will see :)

maps missing,. soo many... will mention three,. murk is a good thawing map and is good for more players,. moongames is a fun map 4v4,. shred is a good 2v2 / 3v3 map

actually there's a fair few decent maps that work for more players,. onion is good one for a fuller server

Piglet

#43
Hmmm repeat limit isn't sticking. Will sort it out next time I see the server empty

Linkies for maps? (I have the onion. Not sure which version to grab. Will load "DM-TheOnionLE" - not that I can see the difference)

hagis

cool - will load it up :)

have sent you a message w/ a mappack - I think that should have most of them in it(!)