Our local code is able to spawn any asset at whatever location on a map configured...and we have various different configurations we have to choose from - from what you see on the server now to some really crazy ones with lots of odd things scattered throughout the maps
You learn UnrealScript mainly by reading other people's code. Removing code without an important reason (download size reduction and lack of helpfulness are not important in that sense) is extremely antisocial IMHO.
you can try enable arvil boost? But its fine they way it is.
And any chance the weapon spawn on face can we reverted back? we need to go in a circle to get all weapons on one side and it used to be in one spot. Is this intentionally?
Avril boost is on in ons and off in vctf.
The spawns should be identical to how they were previously, except in very fine position - I used the config file from the demo server item spawn code to inform exact position of the pickups. After that I just aligned them slightly. i.e. I inserted the item to the map one at a time and then set their location, rotation and yaw properties as per the demo config values...then at the end I adjusted them very slightly as some of the angles seemed wrong.So there should be no functional differences. Can you be specific about what seems different? I know spawning by the tank is a pain if you want a shock rifle...
Quote from: Zinst on April 17, 2019, 23:01Quote from: Piglet on April 17, 2019, 22:38Have you decompressed it into your maps directory?Yes and renamed it into ut2.No. Don't rename it, you need to ucc decompress it.If you're on windows go to ut2004\system in a dos window and do:. ucc decompress ..\maps\vctf-yourcompressedmapname.uz
Quote from: Piglet on April 17, 2019, 22:38Have you decompressed it into your maps directory?Yes and renamed it into ut2.
Have you decompressed it into your maps directory?
Quote from: Piglet on April 18, 2019, 14:54Avril boost is on in ons and off in vctf.JupQuoteThe spawns should be identical to how they were previously, except in very fine position - I used the config file from the demo server item spawn code to inform exact position of the pickups. After that I just aligned them slightly. i.e. I inserted the item to the map one at a time and then set their location, rotation and yaw properties as per the demo config values...then at the end I adjusted them very slightly as some of the angles seemed wrong.So there should be no functional differences. Can you be specific about what seems different? I know spawning by the tank is a pain if you want a shock rifle...Left:Right: