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If you like the VCTF maps...help us find good ones

Started by Piglet, April 05, 2019, 20:30

Romulus

#195
oké
köszönöm a visszajelzést.


Flenser

#197
We used to play and enjoy Hall of Giants. I don't know how it would play with the Miasma crowd, or with 32 people.
https://unreal.fandom.com/wiki/CTF-HallOfGiants

"Facing Pyramids" is a map I once was so good at, that I got banned from the server for a while.   ;D
I can't find it, though. It was all indoors, like underground, two facing pyramids, some water in between, deemer in an alcove in the front top of each pyramid...

While searching, I ran into this article on Facing Worlds, a little map you may have heard of...
https://www.rockpapershotgun.com/2019/11/28/the-making-of-facing-worlds-unreal-tournaments-most-popular-map/

Piglet

I've dropped you a PM with a link to various different versions of this - some of which are tagged as vCTF. Let me know which is worth a try :)

Absolute_Madness

Hello guys

Map update and fixes:

Vctf-Veniis : Flak has been removed and replaced by Bio rifle because the map was way too spammy

Vctf-Food: Added weapon lockers, removed some obstacles to make a little more open and added vehicles. Also removed flag blocking meshes.

Vctf-IronIgloos: No more tank, extra manta and triple jump pads clos to flag standf to escape over the hill

If you have noticed some bug or have gameplay improvement suggestion on any map, please let me know
.
Have fun

Piglet


Molgan[ApA]

Hello! Sorry if this is the wrong thread, but does anyone here know who made Redrooms-LD? I have been told that my original redrooms map is crashing servers, did a lot of testing and never found an issue. Then I went afk and never got the info that it is a server demolisher. I just want to know what causes the problems, the author of the LD version should know since he/she fixed it. :)
Drunken_Ninja

Piglet

I don't know. I've never been able to get my head round the editor... it's always seemed slow and buggy to me... But I've seen other maps crash servers and the people who fixed then mentioned an emmiter issue.

I've no idea what the problem was with yours...if anything

Molgan[ApA]

Quote from: Piglet on August 14, 2020, 23:23
I don't know. I've never been able to get my head round the editor... it's always seemed slow and buggy to me... But I've seen other maps crash servers and the people who fixed then mentioned an emmiter issue.

I've no idea what the problem was with yours...if anything
I'm slow and buggy, so the editor is the right place for me. Anni mentioned a infinite script recursion crash. Might be bot pathing, since I wanted the bots to not look too stupid in the map I might have gone too far. I would really like to talk to the LD author to hear what has been done. In the mean time I examine the LD map and see what has been done. =)
Drunken_Ninja

Molgan[ApA]

#204
I can see two main changes in the LD map. 1: The modder removed the picture of me. I feel hurt, but I don't think it's the cause of the problem. 2: Trick jump sections that the bots (and noobs) can't pull off are made easier with walkable structures and road nodes. I will learn from this and only direct bots to places they can handle. In the end, who want to play with bots? 3: No wait! The lift outside up to SS is missing! And DD! And the roadblocks from outside to flagrooms are made into ramps! :O  WTH?
Drunken_Ninja

Annihilator


tirofijo!!

helllo, i really like this little map called Peach, can it be added please? :D


tirofijo!!

 :'(  havent found it yet, hope u guys got it...

Romulus

#209
Malacka, vagy JustIce
Nem tudom, próbáltad -e már ezt a térképet
De megtalálható a rembo szerverén! szórakoztató
és manta futás is megoldható ezen a térképen
Kérjük, nézze meg! És jelzzen vissza
köszönöm.
https://unrealarchive.org/maps/unreal-tournament-2004/vehicle-ctf/R/vctf-roadkill_ab27166e.html

[linkimg]https://unrealarchive.org/file/unreal-archive-images/Unreal%20Tournament%202004/Maps/Vehicle%20CTF/R/VCTF-Roadkill_shot_2.png[/linkimg]