Stats Utility  (Read 11410 times)

The_Cowboy

  • 1337
  • *
  • Posts: 259
  • Country: in
  • CodeZilla
Stats Utility
« on: April 09, 2019, 13:49 »
There is a cool Statistics Computing utility for UT2004 http://www.utstatsdb.com/. Could be a nice addition for the servers (if not already there).
Quote from: Wormbo
You learn UnrealScript mainly by reading other people's code. Removing code without an important reason (download size reduction and lack of helpfulness are not important in that sense) is extremely antisocial IMHO.

jiRNGen

  • Full MemberĀ 
  • *
  • Posts: 73
  • Country: fr
Re: Stats Utility
« Reply #1 on: April 09, 2019, 15:45 »
Yes, i liked utstatsdb. We could find our old games and even check chat logs.

The_Cowboy

  • 1337
  • *
  • Posts: 259
  • Country: in
  • CodeZilla
Re: Stats Utility
« Reply #2 on: April 09, 2019, 22:58 »
Furthermore, a variant could generate the "Match Report". For instance

Red Team Lineup
chick-.et
m.et
mint.et
Porsch.et
sidr.et

Blue Team Lineup
cafe
kdsns
sLY
sorn:}
spydee

Statistics
First Blood: mint.et
Red Team Belts: 11
Blue Team Belts: 11
Red Team Amps: 10
Blue Team Amps: 1

Match Report
Not very many caps in this close game, but Blue Team emerge victorious.

Big credit to both teams defences; sorn:} defended the flag and got 12 flagkills while Porsch.et also had a pretty nice defensive game killing 5 flag carriers.
   Seems the attackers had a frustrating game on this map, especially [cl]794,m.et[/cl] who took the flag 17 and still lost the game :(

Suportive play was made by sidr.et having 3  covers, but even with covering play, the majority of the flags got returned and the game ended with Red Team losing out.

Well done to sLY for capping 1.
On other days the outcome could have been different.

Good game and congratulations Blue Team.
Stats player of the map was chick-.et with 0.141716 stat points.
Well played both teams.

This report was created with UTStats from the following game:
http://www.prounreal.org/utstats/mlctf25/?p=match&mid=100

The AI for generating the summary could be highly improved and I will learn PHP whilst utilizing my skills.
Quote from: Wormbo
You learn UnrealScript mainly by reading other people's code. Removing code without an important reason (download size reduction and lack of helpfulness are not important in that sense) is extremely antisocial IMHO.