Reply from 62.254.88.27: bytes=32 time=53ms TTL=116Reply from 62.254.88.27: bytes=32 time=53ms TTL=116Reply from 62.254.88.27: bytes=32 time=53ms TTL=116Reply from 62.254.88.27: bytes=32 time=53ms TTL=116Reply from 62.254.88.27: bytes=32 time=53ms TTL=116Reply from 62.254.88.27: bytes=32 time=53ms TTL=116Reply from 62.254.88.27: bytes=32 time=53ms TTL=116Reply from 62.254.88.27: bytes=32 time=53ms TTL=116Reply from 62.254.88.27: bytes=32 time=53ms TTL=116Reply from 62.254.88.27: bytes=32 time=53ms TTL=116Reply from 62.254.88.27: bytes=32 time=53ms TTL=116Reply from 62.254.88.27: bytes=32 time=53ms TTL=116Reply from 62.254.88.27: bytes=32 time=53ms TTL=116Reply from 62.254.88.27: bytes=32 time=53ms TTL=116Reply from 62.254.88.27: bytes=32 time=53ms TTL=116Reply from 62.254.88.27: bytes=32 time=53ms TTL=116Reply from 62.254.88.27: bytes=32 time=53ms TTL=116Reply from 62.254.88.27: bytes=32 time=53ms TTL=116Reply from 62.254.88.27: bytes=32 time=53ms TTL=116Reply from 62.254.88.27: bytes=32 time=53ms TTL=116Reply from 62.254.88.27: bytes=32 time=53ms TTL=116Reply from 62.254.88.27: bytes=32 time=53ms TTL=116Reply from 62.254.88.27: bytes=32 time=53ms TTL=116Reply from 62.254.88.27: bytes=32 time=53ms TTL=116Reply from 62.254.88.27: bytes=32 time=53ms TTL=116Reply from 62.254.88.27: bytes=32 time=53ms TTL=116Reply from 62.254.88.27: bytes=32 time=53ms TTL=116Reply from 62.254.88.27: bytes=32 time=53ms TTL=116Reply from 62.254.88.27: bytes=32 time=53ms TTL=116Reply from 62.254.88.27: bytes=32 time=53ms TTL=116Reply from 62.254.88.27: bytes=32 time=55ms TTL=116Reply from 62.254.88.27: bytes=32 time=53ms TTL=116Reply from 62.254.88.27: bytes=32 time=53ms TTL=116Reply from 62.254.88.27: bytes=32 time=53ms TTL=116Reply from 62.254.88.27: bytes=32 time=53ms TTL=116Reply from 62.254.88.27: bytes=32 time=54ms TTL=116Reply from 62.254.88.27: bytes=32 time=53ms TTL=116Reply from 62.254.88.27: bytes=32 time=53ms TTL=116Ping statistics for 62.254.88.27: Packets: Sent = 1423, Received = 1423, Lost = 0 (0% loss),Approximate round trip times in milli-seconds: Minimum = 52ms, Maximum = 114ms, Average = 53ms
I want to complain that ingame it feels laggy. Very is an understatement of the actual game feel
How it feels ingame - incoming packets drop when a) someone joins (especially when there is over 8 players in the server), significant drop b) when the bot joins, significant drop c) when there is overtime combined with how many people are still alive - just the overtime part alone quite often creates a constant negative incoming packet count
When the packets drop - there is not enough information to run the game, game feels jumpy and hence "laggy". I do not have the same effects when playing in some other servers, neither did I have these effects 3 months ago when I first started to play in this server.
So something has changed, whether its the mods running on the server or the settings being changed / played around with on the server. Either case it unplayable
What are the symptoms you are seeing?
3. Anti-cheat. We have a few more checks being run. Unfortunately we had some cheaters and needed to check who was who. Three regular players have been banned for cheating. These things will have an impact on replication and client load. I'll turn them on and off as needed.