Yeah. You're right. Contrast isn't pretty but it has the right layout for great gameplay.The best maps for Freon appear to have multiple z axis levels, and lots of different routes round the map to choose from. Not too cramped to prevent effective hitscan, whilst at the same time not being too cramped to make spam overpowering.Lifts. Yes, we like good lift jumps....
What subject do you teach?We have a closed playtest server that is used for a wide variety of experiments. I only use it to see how a maps 'behind the scenes' stuff changes based on whether it's online or offline play - like how movers with bFixedRotationDir become out of sync with thier collision online, or how UScript logic is read differently.For actual play testing gameplay with live players, the best place to do that would be on the live servers and see what people say about it.