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Rage (
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Rage
Junior Member
Posts: 38
Country:
Re: Rage
«
Reply #30 on:
April 09, 2024, 20:39 »
Cheers grim - will try in a bit
Grim_Fandango
Sr. Member
Posts: 102
Country:
Re: Rage
«
Reply #31 on:
April 09, 2024, 21:17 »
There's also some very useful info here:
https://miasma.rocks/index.php/topic,1485.msg17632.html#msg17632
Apologies @Piglet, I was a bit of an ass
And here:
https://miasma.rocks/index.php?topic=1477.0
I'd recommend saving a pristine copy of your install folder to a safe place in case it all goes wrong. A copy and paste of the folder has saved my sanity more than once
I also keep a backup copy of a good working System folder, and a separate copy of User.ini, UT2004.ini, and ut2004-win64.ini file in case a change stops the game from running. Again, speaking from experience.
• Men are from Mars, Women are from Venus, made up genders are from Uranus.
• It's all shits & giggles until someone giggles and shits.
• I wish I had the aim of an Eastern Bloc player.
Piglet
1337
Posts: 3185
Country:
Re: Rage
«
Reply #32 on:
April 10, 2024, 11:28 »
No problem!
When on any of the MiA servers you don't need to (are probably best not to) change netspeed unless you have a very very low bandwidth connection. On the servers here now they default you to a netspeed of 50,000 - which is really helpful to both client and server in high-spam situations.
The reason for this is that on high player count games there is a lot of activity. That activity needs to be known by the game client (i.e. your computer).
The netspeed is the client/server communication bandwidth. Where the netspeed is less than needed by the server to give your client the information it needs this causes problems to both you and the game server:
1. The server has to spend precious time deciding what is most important to you that fits within the bandwidth available. This is processor intensive and can result in the server CPU usage increasing massively.
2. The act of culling by the server means that your computer doesn't know everything that is going on that could impact you. Your game on your computer donesn't get all the relevant information and so can't show you on the screen everything you need to know. It doesn't know about things that may matter. You may start getting hit by rockets the server know about and is tracking that wasn't able to fit into the message to your computer. You may lose visibility of the rotation of things and start getting hit by things you can't see or aren't pointing on your screen where the server knows they are pointing.
So - where possible, on the servers here, don't change the netspeed. It's already going to be about right.
Rage
Junior Member
Posts: 38
Country:
Re: Rage
«
Reply #33 on:
April 10, 2024, 19:59 »
its the fps that i have a problem with - i cant get it to stay @ 300 it keeps reverting back to 85 - i have an rtx so it shouldnt be an issue upping the fps. when i go back into ini after chging and trying out its reverted to +90.0. im so confused
Grim_Fandango
Sr. Member
Posts: 102
Country:
Re: Rage
«
Reply #34 on:
April 10, 2024, 20:57 »
Tell me about it! I've spent more time than is considered healthy trying to achieve a high (and stable) fps rate.
The screenshots are from a few min's ago from the same map with around 6 people playing.
Sometimes my fps shows a long string of red numbers, but goes back to normal on next launch.
Quote from: Rage on April 10, 2024, 19:59
when i go back into ini after chging and trying out its reverted to +90.0.
I'm not sure if this is linked to Dynamic Netspeed or not, but this should be unchecked (Settings -> Game tab)
• Men are from Mars, Women are from Venus, made up genders are from Uranus.
• It's all shits & giggles until someone giggles and shits.
• I wish I had the aim of an Eastern Bloc player.
lol
Newbie
Posts: 12
Country:
XTRM.T32
Re: Rage
«
Reply #35 on:
April 11, 2024, 08:09 »
Make sure the game isn't running when you make changes to your INI files.
}TCP{Cloud
Full Member
Posts: 65
Country:
If everything is a dream, don't wake me up.
Re: Rage
«
Reply #36 on:
April 13, 2024, 04:43 »
Be sure to check:
https://www.pcgamingwiki.com/wiki/Unreal_Tournament_2004
and:
https://github.com/crosire/d3d8to9/releases
Piglet
1337
Posts: 3185
Country:
Re: Rage
«
Reply #37 on:
April 13, 2024, 16:14 »
...and if you still have problems, come back and tell us. It shouldn't be difficult or stop working.
Rage
Junior Member
Posts: 38
Country:
Re: Rage
«
Reply #38 on:
May 17, 2024, 17:16 »
Still have some small issues around settings but more what im comfortable playing ie input speed of mouse - i want it how i used to have it where my movement matched the other players for quick reaction snap shots but its not right - maybe i just need to find a setting and stick with it and get my muscle memory back.
Piglet
1337
Posts: 3185
Country:
Re: Rage
«
Reply #39 on:
May 17, 2024, 20:28 »
I used to play on a very small desk space, so had a 360 degree of movement in-game for 7cm of mouse movement. I played like that for years and it made spectators feel sick...
These days I have bigger desk and a less responsive confgiuration. Some of the better gamers have huge mouse mats and get very accurate as they have very low sensitivity - they move a long way to turn a bit and have a lot more control over aiming.
Veica
1337
Posts: 713
Country:
\m/
Re: Rage
«
Reply #40 on:
May 17, 2024, 22:06 »
I do this weird thing where if I need small quick adjustments I
twist
my mouse rather than move it... Not sure what my sensitivity is regarding degrees in-game vs mouse distance travelled, will report back if I feel like measuring
It's about 5cm per 360
«
Last Edit: May 17, 2024, 23:08 by Veica
»
Previously known as: xS0NARx, Njordr, Latte, or whatever the "name of the week" was.
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