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Killing Floor 2.52 out

Started by [MiA]Raj, May 19, 2010, 17:32

[MiA]Raj

Info:
This is the sequel to KF 2.51 community patch.

What's new:
* patriarch fixed
* weapons fixed
* ai fixed
* animations fixed
* breaking glass fixed
* zombies fixed
* performance bugs fixed


Install instructions:
Run the installer.
Make sure you use your UT2004 directory for location.


Tips:
* Configure your game settings before going to play. Just
so you'll get the better gaming experience and won't ask key
settings from other online players :)
* If you have any trouble with getting this mod running then
ask us for help.


Server has been updated.

Note: The installer will overwrite the old files, so make a backup of the files you might need later.


Download: (300 MB installer)
[Windows Installer]
[Linux Installer]
[Regular Zip version]


Enjoy!

Monsterboy

#1
Great, thanks! Just played Box with the new version and noticed a lot of changes and fixes. Unfortunately at round 10 nothing happened. The zombie counter in the upper right corner showed 5, but no sounds could be heard and no zombies came (and no patriarch). Not sure whether it is a problem with the map in combination with the patriarch, just thought I'd mention it.

And the difficulty is definitely too easy, otherwise I probably wouldn't have made it to round 10 all on my own.

EDIT: Tested another map with Mahloee and round 10 is definitely bugged. Shows 5 zombies, but nothing happens.  :(

poompoom500

 >:( To Raj,

I have a small problem with your new version. When wave 9 comes, we do not get anything! The zombies are NO SHOWS! You're stuck with your weapons and yourself! BUMMER! I was so excited. But as for the weapons and effects, they're all good! Grenade explosions are perfect! And pistols really do damage! Aim is better! Good job, but for the wave 9 glitch!

[MiA]Raj

Quote from: Monsterboy on May 19, 2010, 19:16
Great, thanks! Just played Box with the new version and noticed a lot of changes and fixes. Unfortunately at round 10 nothing happened. The zombie counter in the upper right corner showed 5, but no sounds could be heard and no zombies came (and no patriarch). Not sure whether it is a problem with the map in combination with the patriarch, just thought I'd mention it.

And the difficulty is definitely too easy, otherwise I probably wouldn't have made it to round 10 all on my own.

EDIT: Tested another map with Mahloee and round 10 is definitely bugged. Shows 5 zombies, but nothing happens.  :(

I changed the ini file a little. Try now please.
Pat should come after wave 10.

About the difficulty - i'll look into it more when someone confirms Pat is working.
By the way, on scoreboard, what is the difficulty you see? Is it "Skilled" or something else?

I can't play myself so.. sorry.

deathnotedo

totaly downloading the mod now :D:D ill get back to ya if i fined any glitches   ;D

Monsterboy

Quote from: [MiA]Raj on May 19, 2010, 20:59
I changed the ini file a little. Try now please.
Pat should come after wave 10.

About the difficulty - i'll look into it more when someone confirms Pat is working.
By the way, on scoreboard, what is the difficulty you see? Is it "Skilled" or something else?

I can't play myself so.. sorry.

Difficulty is experienced, but that's really really easy. Patriarch shows up now, thanks (tested in Box)!

[MiA]Raj

So... did you beat him? :p
i'll check the difficulty.

Monsterboy

Quote from: [MiA]Raj on May 19, 2010, 21:49
So... did you beat him? :p
i'll check the difficulty.

Lol...yes. He took a lot of LAW ammo (while FP on that difficulty only take 1 shot to kill), but other than that he was quite weak. Difficulty needs to go up!

[MiA]Raj

Okay, i changed difficulty (i think). Please let me know if anything is harder.

[MiA]afx0r

#9
ok for those having problems with the config... I'll upload my config
here's the link:
http://www.filefront.com/16503715/KFMod20.ini


Basically for changing the number of waves you should go to kfmod20.ini (kfmod20\system) and edit this part:


[KFMod.KFGameType]

InitialWave=0
FinalWave=10



more stuffs can be edited in that section, like cash, ammount of zombies, etc.

in case someone needs help just send me a PM


Additional info.....
http://www.themiasma.com/killing-floor-mod-development/kf-2-52-config-file/msg750/?topicseen#new

[MiA]Chester


Xeverus

:D I've been rewarded. School toilet exploded and now this :) What a day...

Snipe34

#12
Fantasic Work!!

Hey, Hamada asked me to mention that the patti killed Redneck and I, but then it said we "survived" - you need to change an .ini command...

and yeh Xeverus, Hamada explained how to drop spent weapons as well :D

Xeverus

Quote from: Snipe34 on May 20, 2010, 01:21
Fantasic Work!!

Hey, Hamada asked me to mention that the patti killed Redneck and I, but then it said we "survived" - you need to change an .ini command...

and yeh Xeverus, Hamada explained how to drop spent weapons as well :D
I'm pretty sure I used both the scroll and the number keys, they said my weapon was out of ammo and didn't allow a switch >_> I'll be sure to try again.

[MiA]afx0r

Welder texture and model will be fixed lol, it was ok in the version i sent to raj....... so no more giant weld without texture