You learn UnrealScript mainly by reading other people's code. Removing code without an important reason (download size reduction and lack of helpfulness are not important in that sense) is extremely antisocial IMHO.
I noticed that too. It's not my code, but I'll have a look to see if I can fix it
if (PlayerOwner.PlayerReplicationInfo == None || PlayerOwner.PlayerReplicationInfo.Team == None){ return;}if( PlayerOwner.GameReplicationInfo.PRIArray[i].HasFlag != none && PlayerOwner.PlayerReplicationInfo.Team.TeamIndex == PlayerOwner.GameReplicationInfo.PRIArray[i].Team.TeamIndex && PlayerOwner.PlayerReplicationInfo != PlayerOwner.GameReplicationInfo.PRIArray[i] ) { LPRI = PlayerOwner.GameReplicationInfo.PRIArray[i]; C.Font = LoadFontStatic(7); C.StrLen("FC:"$LPRI.GetLocationName(), XL, YL); if(LPRI.Team.TeamIndex == 0) { C.DrawColor = WhiteColor; C.SetPos(C.ClipX / 2 + C.ClipX * 0.03, C.ClipY * 0.08); } else { C.DrawColor = WhiteColor; C.SetPos(C.ClipX / 2 - C.ClipX * 0.03 - XL, C.ClipY * 0.08); } C.DrawText("FC:"$LPRI.GetLocationName()); break; }
Holy can you take a look at the netcode please?it got a lot worse for players with high ping, I have to shoot with superhuman precision now. Darkside, Rompeculos, Tupi, Tirofijo all are complaining about it(Sorry for the off-topic)