As per the title.I took this screenshot during a match this evening.The only difference in stat's I can see is that I have a one more flag touch, drop & return than *Lao, but I have 6 points less.
Thank you for this.I had a play about on the non-berserk server with a few bots, I've a better understanding of it now.
So, how does it work Grim?
// COVER FRAG // if Killer's Team has had an FC // if the FC has Flag Right now // Defend kill // org: if victim can see the FC or is within 600 unreal units (approx 40 feet) and has a line of sight to FC. //if( Victim.canSee( FCs[KillerPRI.Team] ) || ( Victim.lineOfSightTo( FCs[KillerPRI.Team] ) && Distance( Victim.Location, FCs[KillerPRI.Team].Location ) < 600 ) ) // new: Killed was within 512 uu(UT) of FC // or Killer was within 512 uu(UT) of FC // or Killed could see FC and was killed within 1536 uu(UT) of FC // or Killer can see FC and killed Killed within 1024 uu(UT) of FC // or Killed had direct line to FC and was killed within 768 uu(UT)
Quote from: Right on November 19, 2024, 18:11So, how does it work Grim?I'm unsure if the other servers are configured the same, but in the non-berserk warfare server, the points awarded are:15 per cap 1 per kill 3 per returnNo doubt there are a stack of other variables to factor in, but the above is fine for me for now.