First map for KF mod.  (Read 27940 times)

Shadow

First map for KF mod.
« on: July 07, 2010, 14:26 »
I made new map for KF> but i dont know hou to make zombieas atack players base. :(
Who can upload it and finish it?  ::)

Snipe34

  • 1337
  • *
  • Posts: 945
  • Country: au
Re: First map for KF mod.
« Reply #1 on: July 08, 2010, 00:21 »
I made new map for KF> but i dont know hou to make zombieas atack players base. :(
Who can upload it and finish it?  ::)

Maybe someone will 'finish it' but if not, look in your KFMod20/MappingGuide and that will help.  To get zombies, you need to path and there is a pathing tutorial in Maps&Mapping.  2nd: place zombieVolumes...  it's in the mapping guide, also how to make the trader area with trader.

deathnotedo

  • Junior Member
  • *
  • Posts: 41
  • Country: gb
Re: First map for KF mod.
« Reply #2 on: July 08, 2010, 10:07 »
ill do it :) just upload it to somewhere and ill finnish it
upload site: http://www.filefront.com/

DarkShad0w15

  • Junior Member
  • *
  • Posts: 35
  • Country: de
    • DarkShad0w15
Re: First map for KF mod.
« Reply #3 on: July 08, 2010, 12:21 »
ill do it :)

I think he should finish it by himself bcause he can be proud of his own work later.
Every one have to learn the basics by themselves so its esier to understand it.

deathnotedo

  • Junior Member
  • *
  • Posts: 41
  • Country: gb
Re: First map for KF mod.
« Reply #4 on: July 08, 2010, 14:25 »
ill do it :)

I think he should finish it by himself bcause he can be proud of his own work later.
Every one have to learn the basics by themselves so its esier to understand it.

true true but i think hes stuck and thats why he asked for help lol :p

poompoom500

  • 1337
  • *
  • Posts: 708
  • Country: us
  • For my one and only Dottie.
    • poompoom500
    • poompoom500
Re: First map for KF mod.
« Reply #5 on: July 09, 2010, 18:29 »
 :( To Shadow,

Can you at least take a few pictures of your work. Open your Unreal Editor to your new map and press "Print Screen" at top of your keyboard. Then open your Paint program and paste the prnt scrn image. Then upload it an images storage site like Imageshack - http://imageshack.us/. And post it here!

Shadow

Re: First map for KF mod.
« Reply #6 on: July 14, 2010, 12:48 »
My PC with map is dead  ???
 :'(
Not good(  :-[
================
I can make normall maps for CTF/DM/INV/ONS/DOM/  But i don't know hou to make zombies get out from resp. point and run  on map(

================

« Last Edit: July 14, 2010, 22:47 by Shadow »

Shadow

Re: First map for KF mod.
« Reply #7 on: July 14, 2010, 22:36 »
So..... hire i got best map for INV what i had made.
DOWNLOADhttp://www.filefront.com/17068427/%28KF-%29DM-992-INV-BeerPartyXXL.rar
=======================
This map can be played on INV servers.
This map can be LITTLE fixed for KF mod. Please make KF-.
I dont know hou to make KF-  working map.

Thanks You!
« Last Edit: July 15, 2010, 00:15 by Shadow »

Snipe34

  • 1337
  • *
  • Posts: 945
  • Country: au
Re: First map for KF mod.
« Reply #8 on: July 15, 2010, 03:12 »
So..... hire i got best map for INV what i had made.
DOWNLOADhttp://www.filefront.com/17068427/%28KF-%29DM-992-INV-BeerPartyXXL.rar
=======================
This map can be played on INV servers.
This map can be LITTLE fixed for KF mod. Please make KF-.
I dont know hou to make KF-  working map.

Thanks You!

Np helping you with your map, but:

Nice little map, only 7meg although your statics/tex are 80meg.  Your custom statics/tex are about the size of the entire KF statics/tex, and without KF characters/menus there isn't much difference.  Sure there's Hive, a huge map although only around 40meg and with custom stuff.  Horztal also huge, about the same size.  Maybe you could use KF statics/tex because they are already on the server and in your KF folder.  The KF server currently has over 50 maps and if every map was the size of yours, the space required would be nearly 5 terrabytes.

[Edit I was going to download the new one but it is 100meg .rar]
« Last Edit: July 15, 2010, 03:20 by Snipe34 »

poompoom500

  • 1337
  • *
  • Posts: 708
  • Country: us
  • For my one and only Dottie.
    • poompoom500
    • poompoom500
Re: First map for KF mod.
« Reply #9 on: July 15, 2010, 17:24 »
 :( To Shadow,

First of all, you need to do without most of the staticmeshes! 100 megs of download is just too much. People who want to play the map will be irritable waiting for it to download! Second of all, the reason why your map isn't showing up on the KF252 maplist is because you haven't labelled your map. Go to the Unreal Editor's "View" menu bar. Click and scroll down to "Level Properties". Click it and scroll down to "Level Summary" and go to "DecoTextName" and "Title" and type in the name of your map. This will have the KF maplist list your map!

Here's the download link -

[URL=http://img714.imageshack.us/i/kf992shadowaa.jpg/]



Shadow

Re: First map for KF mod.
« Reply #10 on: July 16, 2010, 00:44 »
Thanks You! :)

Shadow

Re: First map for KF mod.
« Reply #11 on: July 16, 2010, 00:45 »
Now Raj need to try it and upload on server  :-\

Shadow

Re: First map for KF mod.
« Reply #12 on: July 16, 2010, 14:19 »
 poompoom500   You delited alphabet static mashes?

[MiA]Raj

  • 1337
  • *
  • Posts: 1274
  • Country: ee
    • rajliv
Re: First map for KF mod.
« Reply #13 on: July 16, 2010, 15:17 »
I tried the version Poom uploaded but it just doesn't show up in maplist.

poompoom500

  • 1337
  • *
  • Posts: 708
  • Country: us
  • For my one and only Dottie.
    • poompoom500
    • poompoom500
Re: First map for KF mod.
« Reply #14 on: July 16, 2010, 15:59 »
 :( To Shadow,

Quote
You delited alphabet static mashes?
I did not "dlited" the staticmeshes! I merely did not include it in the zipped file. They are too big - 100 MB! I just include the map file, KF-992-INV-BeerPartyXXL.ut2! You have to get the SM files from your old KF-992-INV-BeerPartyXXL files!